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Terms and ConditionsPrivacy NoticeKYC PolicyCookie PolicyBonus RulesBetting RulesResponsible Gambling

Betting Rules

Disclaimer

1. In case of discrepancies in event or team names, the official English version shall prevail. In case of inconsistency between English and non-English versions of these Terms, the English version shall take precedence.

2. Information displayed for live events (odds, lines, spreads, handicaps, totals, start times, scores, statistics) is provided as a guide only. We accept no liability for inaccuracies. Customers are solely responsible for verifying the accuracy of such information at the time of placing their bets.

3. Errors may occur in the acceptance or settlement of bets, including but not limited to:

  • Odds, lines, spreads, handicaps or totals being clearly incorrect or materially different from the general market;
  • Bets accepted on suspended or removed markets;
  • Bets accepted on incompatible events due to human or technical error;
  • Settlement or payment errors.

4. In all such cases, the Sportsbook reserves the right to:

  • Void affected bets, or
  • Correct and re-settle bets at the correct odds/lines/terms that should have applied at the time of placement.

5. Where applicable, official results as declared by the governing sports body shall prevail for settlement purposes, unless explicitly stated otherwise in the Sportsbook rules.

6. General Postponed Event Rule (All Sports): If an event is postponed and does not start, or if no official information about the event is available within 24 hours of the originally scheduled start time, all bets on that event will be void.

Odds Changing Rules

If the odds on the bet slip undergo any changes, we offer three available options from the Odds Changes Setting.

  • Accept all odds changes: system will automatically accept any new odds and player will not receive any prompt message. But if there is a change in points, there will be a prompt message to player whether to accept or reject the new offer.
  • Accept only better odds: all new odds on the selection will trigger prompt message to player whether to accept or reject the new odds.
  • Do not accept new odds: all new odds on the selection will trigger prompt message to player whether to accept or reject the new odds.

Betting Rules (General)

Singles, Parlay and System Bets

Broaden your betting possibilities by going beyond the 1 selection opportunities offered by singles betting. Discover a world of winning chances across multiple selections with Parlay and System bets.

Singles and Parlay

Bet name No. of Selections
Single 1
Double 2
Treble 3
4-Fold 4
5-Fold 5
6-Fold 6
7-Fold 7
8-Fold 8
9-Fold 9
10-Fold 10
11-Fold 11
12-Fold 12
13-Fold 13
14-Fold 14
15-Fold 15
16-Fold 16
17-Fold 17
18-Fold 18
19-Fold 19
20-Fold 20

In all cases, all selections must be successful to be a winner. If one or more selections from the accumulator are cancelled, the bet stands as soon as at least one of the remaining selections is settled as a winner or loser.

A parlay bet which combines different selections within the same game or match are not allowed where the outcome of one affects the other.

Push — This is a game/selection that is tied after taking the handicap/spread into account. All bets will be void.

Non-Runner — A non-runner is a selection that is named but doesn’t take part in the event. If your selection is a non-runner, your bet will be void (and your stake returned). If the selection is part of an accumulator (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.

Void — In all cases where the term ‘void’ is used, settlement will be as follows: - Single bets - stakes will be refunded. - Accumulator (Multiple) bets - void selections will be treated as non-runners within the bet, meaning if the selection is part of an accumulator (multiple), the bet will become the next accumulative bet down.

System Bets

What is a system bet? System bets are similar to Parlay in that you choose several selections within one bet, but all possible combinations of bets from those selections are covered, with the advantage of winning even if not all picks are winners.

System bets are presented as two numbers separated by a slash, e.g. 2/4, with the first number denoting the type of bets involved (in this case, doubles), and the second number denoting the number of selections involved.

For example, in a 2/4 system bet, you would choose 4 selections; the 2/4 system bet is made up of the 6 possible combinations using your 4 selections, so a stake of £0.50 would cost £3. Even if only 2 of those possible combinations were winners, your bet would win, with the return amount dependent on how many possible combinations actually win. If none or only one of your picks wins, your system bet loses. The amount of winnings shown at bet placement is the maximum winnings possible if all picks win.

Example calculation (3 selections): Stake ¥18 per event at odds 2.0, 2.74, 1.7 → three double combinations return ¥98.64, ¥83.84 and ¥61.20 respectively, for a total return of ¥243.68.

Systems involving 3 selections: - System 2/3: 3 doubles, 3 bets. £1 stake costs £3. - Trixie: 3 doubles + 1 treble, 4 bets. £1 stake costs £4. - Patent: 3 singles + 3 doubles + 1 treble, 7 bets. £1 stake costs £7.

Systems involving 4 selections: - System 2/4: 6 doubles, 6 bets. £1 stake costs £6. - System 3/4: 4 trebles, 4 bets. £1 stake costs £4. - Yankee: 6 doubles + 4 trebles + 1 four-fold, 11 bets. £1 stake costs £11. - Lucky 15: 4 singles + 6 doubles + 4 trebles + 1 four-fold, 15 bets. £1 stake costs £15.

Systems involving 5 selections: - System 2/5: 10 doubles, 10 bets. £1 stake costs £10. - System 3/5: 10 trebles, 10 bets. £1 stake costs £10. - System 4/5: 5 four-folds, 5 bets. £1 stake costs £5. - Super Yankee: 10 doubles + 10 trebles + 5 four-folds + 1 five-fold, 26 bets. £1 stake costs £26. - Lucky 31: 5 singles + 10 doubles + 10 trebles + 5 four-folds + 1 five-fold, 31 bets. £1 stake costs £31.

Systems involving 6 selections: - System 2/6: 15 doubles, 15 bets. £1 stake costs £15. - System 3/6: 20 trebles, 20 bets. £1 stake costs £20. - System 4/6: 15 four-folds, 15 bets. £1 stake costs £15. - System 5/6: 6 five-folds, 6 bets. £1 stake costs £6. - Heinz: 15 doubles + 20 trebles + 15 four-folds + 6 five-folds + 1 six-fold, 57 bets. £1 stake costs £57. - Lucky 63: 6 singles + 15 doubles + 20 trebles + 15 four-folds + 6 five-folds + 1 six-fold, 63 bets. £1 stake costs £63.

Systems involving 7 selections: - System 2/7: 21 doubles, 21 bets. £1 stake costs £21. - System 3/7: 35 trebles, 35 bets. £1 stake costs £35. - System 4/7: 35 four-folds, 35 bets. £1 stake costs £35. - System 5/7: 21 five-folds, 21 bets. £1 stake costs £21. - System 6/7: 7 six-folds, 7 bets. £1 stake costs £7. - Super Heinz: 21 doubles + 35 trebles + 35 four-folds + 21 five-folds + 7 six-folds + 1 seven-fold, 120 bets. £1 stake costs £120.

Systems involving 8 selections: - System 2/8: 28 doubles, 28 bets. £1 stake costs £28. - System 3/8: 56 trebles, 56 bets. £1 stake costs £56. - System 4/8: 70 four-folds, 70 bets. £1 stake costs £70. - System 5/8: 56 five-folds, 56 bets. £1 stake costs £56. - System 6/8: 28 six-folds, 28 bets. £1 stake costs £28. - System 7/8: 8 seven-folds, 8 bets. £1 stake costs £8. - Goliath: 28 doubles + 56 trebles + 70 four-folds + 56 five-folds + 28 six-folds + 8 seven-folds + 1 eight-fold, 247 bets. £1 stake costs £247.

Handicap Betting

Asian Handicap

The Asian Line is a special type of handicap used for soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing for more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes.

Asian Handicap What it means
0 You win if your team wins the match. If there’s a draw (0 goals difference), you are refunded your stake.
0.25 You win if your team wins the match. If there’s a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
0.5 You win if your team draws or wins the match.
0.75 You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the amount staked.
1 You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
-0.25 You win if your team wins the match. If it draws you lose half of the amount staked.
-0.5 You win if your team wins the match.
-0.75 You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
-1 You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example: Juventus vs Man.United - Live score 1:0. Juventus -0.75 @ 1.80, Manchester +0.75 @ 2.15. - Final score 3:0 → bet €100 on Juventus, net win €80 - Final score 2:0 or 3:1 → bet €100 on Juventus, net win €40 - Final score 1:0, 1:1, 1:2, 1:3, 2:1, 2:2, 3:2, 3:3 → bet €100 on Man. United, net win €115

3-Way Handicap

In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets.

  • Handicap (-1): You win if your team wins the match with a goal difference of two or more.
  • Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference.
  • Handicap (+1): You win if your team draws or wins the match.

Fast Markets

General

Fast Markets allow you to bet on whether you think a specific event will happen within the next 1 or 5 minutes of a live football match.

Event Description
Goal The time at which a goal is scored
Corner The time at which a corner is awarded
Booking The time at which a yellow or red card is shown to a participating player
Penalty The time at which a penalty is awarded
Throw-In The time at which a throw-in is taken
Free Kick The time at which a free kick is awarded
Goal Kick The time at which a goal kick is taken

1 minute refers to 00:00–00:59 seconds of the relevant 1 minute period. 5 minutes refers to 00:00–04:59 seconds of the relevant 5 minute period. Injury time is not included.

How it works: Select the live match → choose the specific Fast Market → select your bet → enter your stake and place bets.

Dead Heat Rule

A dead-heat occurs when two or more participants have tied in an event or competition — for example if the judge cannot separate two or more winners even after looking at the photo/playback, or if two or more players/teams have scored the same number of goals/points within a tournament.

The dead-heat rule is applied by dividing the stake proportionally according to the number of tied selections, and settling at full odds.

Example: A £15 single bet at 6.0 odds, with two other selections also tied for 1st place: the £15 stake is divided by three and settled at full odds — a winning £5 single bet at 6.0 odds, returning £30.

Feature Terms and Conditions

Cash Out Terms and Conditions

1. These Cash-Out Terms are inseparably linked to our Terms & Conditions, of which they form a part, and acceptance of these Cash-Out Terms is a prerequisite to account registration.

2. Cash-Out and Partial Cash-Out are available for pre-live and live markets and applicable for Single Bets and Combo Bets, excluding System Bets.

3. Neither Cash-Out nor Partial Cash-Out is available on Forecast/Tricast Bets.

4. Partial Cash-Out shall only be available where the full Cashout offer is greater than twice the minimum bet amount permitted for that particular bet.

5. The minimum Partial Cash-Out amount is equal to the minimum bet permitted for that particular bet.

6. The maximum Partial Cash-Out amount shall be the full Cash-Out amount minus the minimum bet amount permitted.

7. Combo Bets placed together with System Bets via the ‘Combo’ tab cannot be the subject of a Cash-Out or Partial Cash-Out.

8. When a Customer undertakes a Partial Cash-Out, the remaining bet amount will be settled with the final outcome of the fixture placed in the bet.

9. When a Combo bet is partially cashed out and one or more lines have already been settled, the remaining bet amount will be settled based on the final outcome of all fixtures in the bet, with settled fixtures treated as odds 1.00.

Example: $30 combo bet with 3 lines — Match A (odds 2.0, already settled/won), Match B (odds 1.8, open), Match C (odds 2.2, open). After partial cash out, remaining bet settled at $20 × 1.00 × 1.8 × 2.2.

10. No guarantee that the Cash-Out facility will be available for a specific market or Customer; the Operator may disable it at any time.

11. Cash-Out offers are available only within a specific time frame — price/market changes may result in a new offer or suspension/removal of the facility.

12. Cashed-Out bets are considered and shown as settled — the outcome of the final market is not correlated with the bet settlement.

13. Cashed-Out bets shall not contribute to meeting the rollover requirements of any Sports promotion.

14. Bets placed using a Free Bet cannot be the subject of a Cash-Out.

Match Parlay (Bet Builder)

Match Parlay (Bet Builder) is a personalization tool that allows players to combine several selections from the same event into a single bet. When a player makes an initial single selection, Match Parlay automatically displays other eligible markets on the same event, with instant pricing and one-click betting — including Asian Handicap, 1X2, OU, Total Goals, and other markets.

How to use Match Parlay (Bet Builder)

1. Navigate to the desired event; the Match Parlay icon appears beside eligible events.

2. Turn on Match Parlay mode — eligible markets are filtered automatically.

3. Choose at least 2 selections to create the Match Parlay.

4. Odds are calculated automatically in the bet slip as selections are made.

5. Enter the desired stake and observe the potential return.

6. Click “Place bets” to create your Match Parlay.

7. The bet is accepted and the receipt displayed.

To create a parlay or system bet with Match Parlay: build the Match Parlay (steps 1–4), click “Add to Betslip” instead of “Place bets”, choose selections from other events (at least 1 for parlay, at least 2 for system bet), enter stake, and place bets.

Terms and Conditions

1. Match Parlay is valid for the regular match duration, excluding Extra Time and Penalties.

2. If a Match Parlay consists of 2 selections and one is void/cancelled, the bet settles at the odds of the remaining selection (win) or as lost (if the remaining selection lost).

3. For Bet Builders with 3+ selections, if one selection is void/cancelled, the whole bet is void unless there’s a losing selection, in which case it settles as lost.

4. If a selection is half-won or half-lost, the bet is void unless there’s a losing selection (settles as lost). Exception possible for HC/OU half lost/half won special offers.

5. The Sportsbook reserves the right to amend settlement if any selection is settled incorrectly.

6. The Sportsbook reserves the right to remove Match Parlay from any event for any reason.

Cross Betting

Cross Betting is a personalization tool that allows players to combine 3 main markets from the same event into a single bet — Handicap, Moneyline, and O/U. Cross Betting only allows combining two selections and MUST include O/U — valid combinations are “Moneyline & O/U” and “Handicap & O/U”.

How to use Cross Betting

1. Navigate to the Cross Betting page.

2. Choose 2 selections from one event to create a Cross Bet.

3. Odds calculate automatically in the bet slip.

4. Enter stake and observe potential return.

5. Click “Place bets” to create your Cross Bet.

6. The bet receipt is displayed.

To create a parlay or system bet: build the Cross Bet (steps 1–3), then choose selections from other events instead of placing the bet — at least 1 more event for parlay, at least 2 more for system bet (maximum 7 events total). Enter stake and place bets.

Terms and Conditions

1. Cross Betting is only valid for pre-match FT markets.

2. If a selection in a Cross Bet is void or cancelled, only that selection is voided.

3. The Sportsbook reserves the right to amend settlement if any selection is settled incorrectly.

4. The Sportsbook reserves the right to remove Cross Betting from any event for any reason.

Free Bet

When players complete a challenge, open a Mystery box and win, or receive a distribution from the operator, they get a Free Bet, usable to place bets and win cash rewards.

1. Free Bets are divided into two types: Pending (requires meeting specific conditions to activate) and Active (usable directly).

2. Risk-free bet requires players to have at least the same balance as their Risk-free bet amount in their account to place the bet.

3. If there are two or more Pending Free Bets requiring activation through betting, the earliest Free Bet’s conditions are calculated first — not simultaneously.

4. Free Bet terms can be viewed via My Bonuses > Active; expired/used Free Bets appear under History.

5. If the match/market bet on meets a Free Bet’s use condition, the available Free Bet will be displayed in the bet slip.

6. The stake from Free Bets is considered 0, so the return excludes the Free Bet amount (e.g., $100 Free Bet on 1.5 decimal odds and wins → $50 return).

7. Players can place a bet using both a Free Bet and real money on the same ticket, but the return still deducts the Free Bet amount.

8. If a bet with a Free Bet results in a draw, the Free Bet is regarded as used and not returned. If cancelled, the Free Bet is returned within 30 minutes.

Gamification T&Cs

Challenge

What Are Challenges? Story-driven challenges where players progress through levels of increasing difficulty and rewards.

How to Join: - Step 1: Go to My Account → Challenges → browse and select “Start” → track progress via progress bar. - Step 2: Complete the challenge requirements by placing qualifying bets. - Step 3: Claim rewards — once complete, the progress bar becomes a “Claim” button; the free bet is instantly credited to My Bonuses.

T&Cs: 1. Bets count towards a Challenge only after the player starts it. 2. Players can select up to two Challenges at a time; once selected, cannot be cancelled until completed or expired. 3. Cancelled bets, full cash-outs, and bets placed with free/risk-free bets are excluded, unless the challenge states otherwise. 4. If a bet meets two challenges’ conditions simultaneously, both progress at once. 5. Only bets fully settled before the challenge ends count. 6. Rewards are not credited automatically — players must click to claim after all qualifying bets settle. 7. Conditions and return rates are not guaranteed to be consistent across Challenges. 8. Minimum stake amounts may vary with exchange rate fluctuations; assessed at time of placement.

The Sportsbook reserves the right to exclude customers or change terms/availability at any time, and to reclaim bonus elements and/or void the Gamification/related bets in cases of abuse (individually or as part of a group).

Mystery Box

What Is the Mystery Box? A reward game where you contribute 1% of your stake to the prize pool and earn Mystery Coins, unlocking mystery boxes with free bets and a share of the prize pool.

How to Collect: - Step 1: Turn on “Contribute to Mystery Box” toggle before placing bets — every bet earns Mystery Coins. - Step 2: Collect coins; unlock a Mystery Box once opening requirements are met. - Step 3: Choose and open a Mystery Box — free bets are instantly credited to My Bonuses.

T&Cs: 1. Players choose to contribute 1% of stake to the Mystery Box (default toggle configurable in Settings > Gamification Settings). 2. Mystery Coins awarded based on contribution amount at a rate of 1 EUR stake = 1 Mystery Coin (adjusted per currency). 3. Contributed amount is not refunded on match cancellation, draw result, or cash out. 4. Mystery Box results are random; no prize is guaranteed except the Platinum Box. 5. Except for “percentage of Mystery Box” rewards, all other rewards are Free Bets.

Same exclusion/abuse-reclaim rights apply as under Challenges.

VIP Benefits

Become a VIP player and unlock exclusive rewards as you bet and level up: Higher Combo Bonus Boosts, Faster Early Payouts, Premium VIP Privileges.

How It Works: Every bet earns Loyalty Points; reaching a threshold increases your VIP level.

Level Points
1 0
2 5,000
3 50,000
4 180,000
5 1,000,000

Points start accumulating immediately, but progress is only visible once a minimum betting amount is reached. 100-Day Validity: Loyalty Points are valid for 100 days, expiring individually per day earned (Day 1 points expire Day 101, Day 2 on Day 102, etc.).

Same exclusion/abuse-reclaim rights apply as under Challenges.

Sports Rules

Soccer

Note: Soccer has an exceptionally large rules page (200+ individual betting markets). The content below covers General Soccer Rule through “1st/Last Throw In” — the page’s own content is cut off there by the source site’s rendering; the full list also includes 1st/Last Free Kick, 1st/Last Goal Kick, Outright/Winner, Team Season Points, To Qualify, Relegation/Promotion, Group Winner, Elimination Stage, Player Performance markets, Golden Sub, Transfer Specials, Tournament Totals, Mythical Matches, and dozens more corner/card/goal-time markets through to “KINGS LEAGUE BRASIL”. For the complete, always-current list, see: https://contents.bsportsasia.com/betting-rules/EN/Soccer/

General Soccer Rule

  • Match Duration: All match markets are settled on the result at the end of regular time (90 minutes, including injury/stoppage time). Extra time, golden goals, and penalty shootouts do not count unless explicitly stated.
  • VAR Decisions: VAR reviews are taken into account. Bets may be voided if a VAR decision overturns a significant event. Only bets placed from the time of the event until the official VAR confirmation will be voided.
  • Friendly Matches: Bets are settled on the actual result at the end of play (excluding extra time), even if less than 90 minutes are played, provided the match consists of two 45-minute halves.
  • Different Playing Schedules: 90 minutes (3×30 min) — full-time bets valid, half-time bets void. 80 minutes (2×40 min) — all bets valid. Any other schedule — all bets void.
  • Abandoned/Postponed Matches & Missing Information: If abandoned before full time, bets are void unless markets are already unconditionally determined. If officially postponed and not started within 24 hours of the original scheduled start time (local time), or no official information is available within 24 hours, all bets are void and stakes refunded.
  • Kick-off Times: If a match starts earlier than scheduled, bets remain valid if placed before the revised kick-off. Incorrectly published kick-off times do not affect settlement.
  • Venue Changes: Bets remain valid if the home/away designation is correct; void if team names are reversed or incorrect.
  • Team Names: Bets stand even if the “XI” suffix is missing.
  • Disqualification/Reinstatement: Later disqualifications or reinstatements do not affect match/qualification bets.
  • Statistics Source: In the absence of an official source or conflicting evidence, our own statistics are used.
  • Cards Markets (General): Only cards shown to players currently on the field count. Cards shown to non-players (substitutes, managers, staff) do not count. If a substitute who received a card while on the bench later enters play, that card then counts.

Virtual Soccer [V]

Bets settled the same way as normal sports events; outcome depends on an RNG-selected number, weighted according to odds. Markets: Match 1X2, Correct Score, Over/Under, Odd/Even, Half time/Full time, Period betting, Draw No Bet, Handicap, Asian Handicap, Double Chance, Team to score first and win, Half, Result at end of Half, Race to X Goals, Scorer of Goal X, any reference for a team to win all halves/periods.

E-Soccer

Matches are played in 2x3, 2x4, or 2x6 minute halves depending on format. Bets settle on the official result at scheduled duration end, including in-game injury time but excluding extra time/penalties (unless stated). If started but not completed, bets void unless the market outcome is already determined. Markets: FT Winner, FT 1X2, FT Asian Handicap, FT O/U, 3-Way Handicap, Odd/Even, Correct Score, Both Teams To Score, Number of Goals, Number of Team Goals, Total Team Goals O/U, First To Score, Half Time/Full Time, 1st Half 1X2, 1st Half 3-Way Handicap.

Short Soccer [S]

Settled like standard soccer, based on actual match result. Markets: Match Winner 1X2, Asian Handicap, Over/Under, Both Teams To Score, Double Chance, Odd/Even, 1st Half Winner, 1st Half Asian Handicap, 1st Half O/U, 1st Half Double Chance, Total Team Goals O/U. Match duration depends on League: 4×4 Division — 2×10 min halves, ≤5 min break, no ET/shootout. 5×5 League-1/League-2 — 2×12 min halves, ≤5 min break, no ET/shootout.

Extra Time

Settled on official extra-time-only statistics; regulation-time goals/corners don’t count. Excludes penalty shootout. If the match doesn’t reach ET, all bets void. 40 markets offered, including Extra Time 1X2, 3W Handicap, Total Goals, O/U, Double Chance, Corners 1X2/O/U, Correct Score, Odd/Even, First/Last To Score, Cards O/U, and more.

Penalties Shootout

Settled on the official penalty-shootout-only score. If the match doesn’t reach a shootout, all bets void. 13 markets offered, including Penalties O/U, Shootout Winner, Total Penalties Taken/Converted, Sudden Death, Exact Score, Team Penalty Props, First/Last Penalty Taker/Misser.

Penalties – Margin Of Victory

Predict the winning margin (1, 2, or 3 penalties). Only completed shootouts count.

Penalties – Odd/Even

Predict odd/even total penalties scored in the shootout. Only completed shootouts count.

Penalties – Team Odd/Even

Predict odd/even penalties scored by a specific team. Only completed shootouts count.

1X2 / Over-Under / Asian Handicap – 15-Minute Intervals

Predict outcomes within defined 15-min periods (00:00–15:00 through 75:01–90:00). Only goals within the relevant interval count; ET/shootouts excluded. Added/stoppage time after 45th/90th min not counted.

Next 1/5 minutes / What Will Happen First

Refers to specific 1 or 5 minute periods; injury time not included. Settlement based on the competition’s official website, data providers, or TV broadcaster data. If abandoned mid-period, incomplete-period bets void; completed-period bets settle. Goal settled on time scored; corner/penalty/free kick settled on time AWARDED; goal kick/throw-in settled on time TAKEN.

Next Goal Before

Predict if the next goal will be scored before a specific time. Own goals count for the credited team. If time passes without a goal, bets lose.

Team/Home/Away Next Goal Before

Predict if the selected/home/away team will score before a specific time.

First Set Piece After Minute (2:00) / (3:00)

Predict which type of set piece (corner, free kick, throw-in, goal kick) occurs first after the specified mark.

FT 1X2 / Live Betting 1X2

Predict regular-time outcome: 1 (home win), X (draw), 2 (away win).

FT 1X2 – Super Odds

Identical to standard FT 1X2 but with enhanced odds. ET/shootouts excluded.

FT Asian Handicap / Live Betting Asian Handicap

Handicap issued based on team strength to make odds more competitive. Live bets settled per score line at time of placement; prior goals ignored.

Asian Handicap What it means
0 Win if your team wins. Draw refunds stake.
0.25 Win if your team wins; draw splits bet half win/half refund.
0.5 Win if your team draws or wins.
0.75 Win if draw/win; lose half stake if losing by 1 goal.
1 Win if draw/win; stake refunded if losing by 1 goal.
-0.25 Win if win; lose half stake on draw.
-0.5 Win if win.
-0.75 Win if win by 2+; split win/refund if win by 1.
-1 Win if win by 2+; refund if win by 1.

Over/Under

Predict total match goals, counted regardless of when scored (unlike Asian Handicap).

Over/Under What it means
Under 2 Win on 0–1 goals; push on 2; lose on 3+.
Under 2.25 Win on 0–1; half win/half push on 2; lose on 3+.
Under 2.5 Win on 0–2; lose on 3+.
Under 2.75 Win on 0–2; half push/half lose on 3; lose on 4+.
Over 2 Win on 3+; push on 2; lose on 0–1.
Over 2.25 Win on 3+; half push/half lose on 2; lose on 0–1.
Over 2.5 Win on 3+; lose on 0–2.
Over 2.75 Win on 4+; half win/half push on 3; lose on 0–2.

FT O/U / Live Betting O/U / 1st Half O/U

Predict total goals in match/1st half. Over 2.5 wins on 3+ goals; Under 2.5 wins on ≤2.

Total Team Goals O/U (FT/1st/2nd Half)

Predict a specific team’s goal total. Own goals count for the credited team.

1st Half 1X2 / 1st Half Asian Handicap

Settled on 1st-half result only. Goals before the bet ignored for Asian Handicap.

2nd Half 1X2 / 2nd Half Asian Handicap / 2nd Half O/U

Settled on 2nd-half result only.

Up To 30th/70th Min 1X2

Settled on score at 29:59/69:59. Bets void if abandoned before that point (except already-determined O/U); stand if abandoned after.

Draw No Bet (FT/1st/2nd Half)

Draw voids stakes and refunds.

Double Chance (FT/1st/2nd Half)

Covers two of three outcomes: 1 or X, X or 2, 1 or 2.

Double Chance and Total Goals (2.5/3.5/4.5/5.5)

Wins only if both the Double Chance outcome AND the Total Goals outcome are correct.

Correct Score (FT/1st/2nd Half)

Predict exact score of the relevant period.

Anytime Correct Score

Predict a scoreline occurring at any point in the match.

Multi Bet Correct Score

Choose from options covering multiple results; win if final score matches any listed result.

Multi Goals (FT/1st/2nd Half/Teams)

Predict if a specific goal range occurs; “Other than” options refer to any different range.

Multi Goals Premier

Same concept as Multi Goals, applied to the full 90 minutes.

Half Time/Full Time (and Premier variant)

Predict result at halftime and full-time combined.

Half Time OR Full Time

Predict at least one of HT/FT results correctly — 3-way.

Method of Qualification

Full-Time / Extra Time / Penalties — predict how the match will be decided.

Both Teams to Score (FT/1st/2nd Half)

“Yes” if both teams score at least once in the period; own goals count for the credited team.

Both To Score No Draw

“Yes” if both score and there’s a winner; “No” if only one scores, or both score but it’s a draw.

Both Teams To Score In Both Halves

“Yes” if both teams score in both halves.

Both Teams To (00:00–00:59)

Predict both teams performing a specified action in the first minute.

Home/Away To Score In Both Halves

“Yes” if the specified team scores in both halves.

Both Halves Over 0.5/1.5 Goals, Both Halves Under 2.5 Goals

Predict goal thresholds met in both halves independently.

Team To Score First & Win/Draw/Lose

Combines first-scorer prediction with match result.

Team to Score

Predict if the selected team scores at least once.

Team or Over 2.5

Win if selected team wins OR total goals exceed 2.5.

Both Teams to Score OR Over 2.5

Win if either condition is met.

Match Result OR Over/Under Total Goals 2.5

Win if either condition met.

Match Result OR Both Teams to Score

Win if either condition met.

Team or Any Clean Sheet

Win if selected team wins OR either team keeps a clean sheet.

Draw or Blank

Win if match draws or at least one team fails to score.

Team or Over 2.5 or Both Teams Score

Win if any of the three conditions is met.

Will There Be Extra Time / Will There Be Penalty Shootout

Predict if the match proceeds to ET / to a shootout.

Half Time / Full Time Exact Score

Both HT and FT exact scores must be correct.

3 Way Handicap (FT/1st Half)

3 potential outcomes including handicapped draw.

Team to Score in 2nd Half

Predict if the selected team scores in the 2nd half.

First To Score 1X2 / Last To Score 1X2

Predict which team scores first/2nd/3rd…/last.

First/2nd Half Last to Score

Predict which team scores the last goal of the specified half.

Winning Margin (FT/1st/2nd Half)

Predict winning team and margin.

Odd/Even (FT/1st/2nd Half)

Predict odd/even total goals; 0 goals = Even.

Teams Odd/Even

Predict odd/even goals by a named team.

Goalscorer

Predict first/last/anytime scorer. Own goals ignored for settlement purposes.

Player To Score 2 Or More / 3 Or More

Predict a player scoring 2+ or 3+ goals.

Home/Away Team First Goalscorer

Predict which player from the specified team scores first.

Next Goalscorer

Live bet on who scores the next goal from time of placement.

Team Goalscorer / Top Goalscorer

Predict top scorer for a named team / for a League/Tournament. Dead-heat rules apply for ties.

MultiGoalscorer

All selected players must score at least once.

Teams to Score (1st/2nd/Both Halves)

Predict if a team scores in the specified half(s).

Teams Clean Sheet (FT/1st/2nd Half)

Predict if a team concedes zero goals in the period.

Head 2 Head

Void if a contestant fails to start, or both reach the same stage.

Total Goals Min

Sum of minutes of all goals scored; stoppage-time goals recorded as 45th/90th minute.

OU & Total Goals Range (FT/1st Half)

Predict the range of total goals scored.

Half with Most Goals

Predict which half has more goals.

Number of Goals / Number of Team Goals (FT/1st Half)

Predict exact goal counts.

First Half/Second Half

Predict each half’s result separately.

1X2 rest of the match

Settled as if the match restarts 0:0 from bet placement.

Penalty

Similar to O/U; based on total penalties awarded/scored by both teams.

Team to Score a Penalty

Predict if the selected team scores a penalty. Only taken penalties count.

Win to Nil / 2nd Half Team to Win to Nil

Predict a team winning (the period) without conceding.

Win Either Half

Predict a team winning at least one half.

Own Goal

Predict if an own goal occurs.

Run Of Play

Predict scoring/result event sequence (e.g. “scores first and wins”).

To Win From Behind / Home/Away To Win From Behind

Predict a team trailing at some point but winning.

Team To Win In Both Halves

Team must outscore opponent in each half separately.

Will a Penalty Be Awarded

Predict if a penalty is awarded (regardless of scored/missed).

Both Teams To Take a Penalty

Both teams must be awarded AND take at least one penalty.

Score/Miss a Penalty / Team to Miss a Penalty

Predict penalty outcome for a specified team.

1st Half Penalty Awarded / Two Or More Penalties Awarded

Predict penalty award count in specified period.

Home/Away Team Penalty Awarded

Predict if the specified team is awarded a penalty.

Added Time in 1st/2nd Half

Based on officially announced added time, not actual time played.

Time of 1st Goal / Time of Next Goal

Predict the time bracket of the goal.

Away/Home Team – Time of 1st Goal

Predict the time bracket of the specified team’s first goal.

First Goal Before 33:00 / Goal Scored After 68:00

Predict goal timing relative to a fixed minute mark.

First Goal Will Be Scored In Which Half / 2nd Half First Goal

Predict scoring half of first goal / first scorer of 2nd half.

Goal up to 30th Min

Predict a goal before 29:59.

Goal Scored In Time Bands

Bet on whether a goal is scored in named minute bands (1–15, 16–30, 31–HT, 2nd half start–60, 61–75, 76–FT).

Both Teams to Score & Over 2.5

Both conditions must be met for “Yes”.

Total Team Goals Range

Predict a specific team’s goal range.

Both Teams To Score 2 Or More

Both teams must score at least 2 each.

Match Winner & Both Teams to Score

Both predictions must be correct.

Minutes of Last Goal

Predict the time range of the last goal.

Scorecast / 1st Half Scorecast / Anytime Scorecast

Combine First-to-Score (or Anytime Scorer) with Exact Score; both must be correct.

Which Team Will Score

Home Team / Away Team / Both Teams / No Goal.

Wincast

Combine First-to-Score with Final Result (1X2); both must be correct.

Half-time/Full-time & Over/Under 2.5

Combines HT/FT result with total-goals threshold.

Match Winner & O/U 1.5/2.5/3.5 (and 1st Half variant)

Combines match winner with goals threshold.

To Reach Penalties / Match Decided In Extra Time

Predict how the match outcome is decided.

Corners FT/1st/2nd Half 1X2

Predict which team takes more corners in the period.

Half Time / Full Time Corners

Predict corner leader at HT and FT combined.

Half With Most Corners

Predict which half has more corners.

Corners Asian Handicap (FT/1st/2nd Half)

Handicap applied to corner counts.

Total Team Corners O/U (FT/1st/2nd Half)

Predict a team’s corner total.

Next Corner

Predict which team is awarded the next corner.

Time Of First Corner

Before/after the 8th minute mark.

Corners 2 Way O/U / Corners Odd/Even / Corners 3 Way Handicap / Corners 3 Way O/U / Corners FT O/U (and half variants)

Various corner-count prediction formats (over/under, odd/even, 3-way handicap, exact).

First Corner / Last Corner / 1st–5th Corner 2 Way

Predict which team takes a specified corner.

Home/Away To Take 3 Consecutive Corners

Predict a team winning 3 straight corners uninterrupted.

Both Teams to Score 5+ Corners / 2 or 4 Consecutive Corners

Predict corner-count thresholds for both teams.

1st Half Corner Markets

First/Last Corner, Home/Away Number Of Corners, Exact Corners, 2/3/4+ Corners, Next Corner, Corner Range, 2+ Corners — all restricted to the first half.

Kick Off

Predict which team performs the first kick.

VAR

VAR review triggered by referee stopping play to consult; goal timing based on actual occurrence, not confirmation time. Settled bets may be re-settled if VAR reverses the outcome.

Player To Be Booked / Player Red Card

Predict if a named player receives a card / specifically a red card. Substitutes are eligible; non-players are not. Cards after the final whistle disregarded.

Corners in First 10 Minutes (00:00–09:59) / Home/Away variant

Predict corner count in the opening 10 minutes.

Total Red Cards / Red Card Received / Home/Away Red Card Received

Predict red card counts and occurrence, including via second yellow.

1st Team to Receive a Red Card / Straight Red Card / Home/Away Red Card / Next Team To Get Red Card / 1st Half Red Card

Various red-card team/timing predictions.

Cards FT/1st Half O/U, 1X2, Team Totals, Odd/Even, 3-Way

Card points: yellow = 1, red = 2, max 3 per player per match (second yellow ignored once red shown).

2nd Half Total Team Cards O/U

Card totals restricted to the 2nd half.

First/Next Goal Method Of Scoring

Header, Free Kick, Penalty, Own Goal, Shot, or No Goal.

Goal in Injury Time of First/Second Half

Predict a goal in stoppage time of the specified half.

Booking in First 10 Minutes (00:00–09:59)

Predict a card shown in the opening 10 minutes.

3-Way Cards Handicap / 3-Way Cards O/U

Card-count handicap/total with three possible outcomes (win/lose/draw or over/under/exactly).

Both Teams to Receive 1/2/3+ Cards / Both Teams To Be Booked / Both Teams to Receive Cards in Each Half

Card-count thresholds for both teams.

Cards Correct Score / Red Card Or Penalty Awarded / Red Card and Penalty Awarded / Most Cards / Cards FT Asian Handicap

Various card-related prediction markets.

Race to 2/3/4/5 Cards / 1st Card to 10th Card / First/Last Card Received 3 Way / Player To Be Carded First / First Card Before 27:00

Card-timing and card-race markets.

Cards Odd/Even / Number Of Cards (Home/1st Half/Away) / Both Teams 1/2/3+ Cards / 1st Half Both Teams 1+ Card / Half Time/Full Time Cards / Card Ranges

Further card-count formats.

Substitutes / First/Last Substitute

Handicap/O/U on substitute usage; predict which team substitutes first/last.

Offside FT O/U / First/Last Offside

Handicap/O/U on offsides; predict which team is caught first/last offside.

Total Match Fouls / Ball Possession / Passes

Handicap/O/U on fouls, possession (rounded to nearest whole %), and completed/attempted passes.

Shots On Target O/U (FT/1st Half) / First Shot On Target / Shots On Target Range

Predict shots-on-target totals and timing.

Total Throw In / 1st/Last Throw In / 1st/Last Free Kick / 1st/Last Goal Kick

Set-piece count and timing markets.

Outright/Winner, Team Season Points, To Qualify/Win the Cup/Finish Third, Relegation/Promotion, Group Winner/Qualify/Forecast/Points/Bottom/Highest Scoring/Top Goalscorer, Elimination Stage

Tournament and season-long outright markets settled on official league/competition results.

Player and Game Performance Markets, Player Performance, Golden Sub, Transfer Specials, Tournament Totals, Mythical Matches, Player Not To Score

Player-prop and special tournament markets.

Alternative European Handicap / First Scoring Half / Team First Scoring Half / Team Highest Scoring Half

Alternative handicap and half-scoring markets.

Race to 2/3/4/5/6 Goals / Race to 3/5/7/9 Corners

Predict which team reaches a goal/corner count first.

Rest Of The 1st Half 1X2

Settled from bet placement to end of 1st half, ignoring prior score.

Corners Range (FT/1st Half), Home/Away Corners Range

Predict corner-count range for match or team.

FT Total Shots 1X2 / FT Total Shots On Target 1X2 / Team Total Shots (On Target) O/U / Team Total Match Fouls O/U / Team Total Offside O/U

Team-level shot, foul and offside totals and comparisons.

Corners Correct Score (FT/1st/2nd Half)

Predict exact corner score of the period.

1st Half Winner and 1st Half Both Teams to Score / 1st Half Winner & 1st Half O/U 1.5

Combined 1st-half markets.

KINGS LEAGUE BRASIL

Special format-specific markets for this competition (see live site for details).

Basketball

General

If a basketball game is postponed and not played within 24 hours of the originally scheduled start time, all bets will be void unless the match is rescheduled and begins within that 24-hour window. If the game starts within 24 hours, bets remain valid.

If a match is interrupted for some reason but is continued and completed on the same day (local time), the bets are still valid.

48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All bets on a game include overtime unless otherwise stated.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Champions League - If a match finishes in a tie and overtime isn’t played, Match betting and Normal Time Match Betting (2 way) will be settled as a push. Will there be Overtime markets will be settled as Yes.

For all matches played in a two-legged tie, if the aggregate score is tied at the end of regulation time in the second leg, overtime will be used to determine the outcome of second leg match bets.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

Virtual Basketball [V]

Bets on Virtual Basketball are settled the same way as for normal sports events. The outcome of the event depends on the number selected by a Random Number Generator (RNG). Each selection in the given virtual event is weighted according to its odds.

Markets do not consider overtime unless otherwise stated. If a match ends before the Xth is reached, this market is considered void (cancelled): Who scores Xth point? (incl. OT), Which team will win race to x points? (incl. OT).

1. Match 1X2

2. Over/Under

3. Odd/Even

4. Period betting

5. Draw No Bet

6. Handicap

7. Asian Handicap

8. Double Chance

9. Quarter

10. Result at end of Quarter

11. Race to X Points

12. Winner of Point X

13. Any reference for a team to win all halves/periods

NBA 2K: Match duration is 4x5, 4x6, or 4x8 minutes, including overtime. All Markets settled as set out in the General and Basketball Market Rules.

3x3, Streetball, Big3

Settlement based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.

FT Moneyline / Live Betting Moneyline

Predict which team wins the game. Overtime counts unless otherwise stated. If the game ends in a tie and no overtime is played, all bets will be void.

Draw No Bet

Predict which team will win the match. If the game ends in a draw after regular time (4 quarters), the bet will be void and the stake returned. Overtime does not count. If the match is abandoned, bets will be void unless already determined.

1st Half 3 Way Money Line

The line is set so that there can also be a draw outcome, giving you 3 potential bets. 1st Half 3 W Money Line is settled according to the result of 1st half only.

1st/2nd/3rd Quarter 3 Way Money Line

Same 3-way structure, settled according to the result of the specified quarter only.

FT Spread / Live Betting Spread / Alternative Spread

Bets are settled on the winner after applying the specified point spread (handicap) to the final score, including overtime unless otherwise stated. If the adjusted scores are equal, the bet is graded as a push.

FT O/U / Live Betting O/U / Alternative O/U

Bets settled on total combined points, including overtime unless otherwise stated. Exact-line ties are graded as a push.

1st Half Money Line / Spread / O/U / Odd/Even / Total Team Points O/U

Settled based on the score at the end of the first half (Q1+Q2 combined). If abandoned before completion, all 1st Half bets void; if completed, bets stand regardless of the rest of the game.

Alternative 1st Half

Predict the winner applying the given alternative spread for the 1st Half.

2nd Half Money Line / Spread / O/U / Odd/Even / Total Team Points O/U

Settled on the second half only (Q3+Q4 combined, plus overtime). If abandoned before completion of the second half, all related bets void.

Alternative 2nd Half

Predict the winner applying the given alternative spread for the 2nd Half, including overtime if played.

1st Quarter Markets

Moneyline, Spread, O/U, Odd/Even, Teams Odd/Even, Total Team Points O/U, Margin of Victory (Win by 3+), Alternative HC, Alternative OU. Settled on the 1st Quarter score only; if abandoned before end of Q1, all bets void.

2nd Quarter Markets

Moneyline, Spread, O/U, Odd/Even, Teams Odd/Even, Margin of Victory (Win by 3+). If abandoned during Q2, Q2/Q3/Q4 bets void; Q1 bets remain settled.

3rd Quarter Markets

Moneyline, Spread, O/U, Odd/Even, Teams Odd/Even, Total Team Points O/U, Alternative HC, Margin of Victory (Win by 3+). If abandoned during Q3, Q3/Q4 bets void; Q1/Q2 remain settled.

4th Quarter Markets

Money Line, Spread, O/U, Odd/Even, Teams Odd/Even, Alternative HC. Includes overtime if played. If abandoned during Q4, Q4 bets void; Q1–Q3 remain settled. If abandoned during OT, Quarter bets stand and Q4 includes OT points until abandonment.

Total Team Points O/U / Total Odd/Even / Total Team Odd/Even (and Half variants)

Predict a team’s or the match’s point total/parity.

Winning Margin / Margin of Victory (FT/1st/2nd Half)

Predict winning team and exact margin for the specified period.

Winning Margin 7way/12way (Any Team)

Predict winning team and margin from given options, including overtime.

Over Time

Predict if the match goes to overtime. Void if regulation wasn’t tied and OT was somehow played.

Halftime/Fulltime

Predict result at HT and end of game, including overtime. Void if abandoned or drawn with no OT played.

Highest Scoring Half/Quarter / Team with the Highest Scoring Quarter

Predict where most points are scored, including overtime if played. Push rules apply.

Race to 10/15/20/25/30/35/40/45 Points (Quarter/Half/Full Game)

Predict which team reaches the point total first in the selected period. “Neither” may be offered if neither reaches it.

Point Betting

Predict which team scores the basket taking the combined score to/beyond the specified point. Overtime counts unless stated otherwise.

Team To Win in Every Quarter

Predict a team winning all four quarters. Overtime excluded; all four quarters must complete.

2 Points Made / Free Throws Made / Total Team Assists / Total Team Steals / Total Team 3 Points Made

Team totals settled on regular time (4 quarters); overtime excluded.

Team/Home/Away To Win Both Halves

Settled as won if the team leads at the end of both halves of regulation; overtime excluded.

Special Markets

To make the Final Four / Playoffs — settled via official tournament site. Team Regular Season Win Total OU / Regular Season MVP / MVP of the Month / Final Four MVP / MVP of the Round / Best Defender / Rising Star / Coach of the Year / Final Four Top Scorer / Finals Top Scorer / Series Total Games OU / To finish higher regular season H2H / Series Correct Score / Series game handicap / Country of the winning club / Number of teams from a country to make Final Four/Playoffs / Points scored/conceded in Regular Season OU / Games Won in Regular Season / 1st coach to leave the team / Outright Winner Double Chance / To Reach Finals / Final Matchup / To Finish Top/Bottom (Regular Season) / Finishing Position / To Win Series / When will series finish / Series Leader after X games / Game and Series double / Top Scorer (Inc. Playoffs) / Country of the Top Scorer / Player X Regular Season Points/Rebounds/Assists/Blocks/Steals / Top Rebounder / Team X to win all regular season games / Team with most Away Wins — all settled per the official Tournament site; season-completion caveats apply for markets referencing a full regular season.

Winner / Outright

Settled per final league position, including Play offs, per the official site.

Regular season wins

All scheduled games must be played for wagers to have action.

To Qualify

If a team is disqualified pre-match and a bye awarded, qualification bets void.

Players Markets

Points, rebounds, assists, steals, blocks, three-pointers, turnovers, and combinations. If a player has no playing time, bets void. Overtime stats count. Combination markets: Points+Rebounds, Points+Assists, Assists+Rebounds, Points+Assists+Rebounds, Steals+Blocks. Double Double: 10+ in two of Points/Rebounds/Assists/Blocks/Steals. Triple Double: 10+ in three of those categories.

Player Fouls

Total personal fouls by the selected player during regular time (4 quarters); overtime excluded.

Teasers

Adjusts point spread and totals across two or more teams. All selections must win.

  • 4-point: 2 teams -110/1.9, 3 teams +170/2.7, 4 teams +290/3.9, 5 teams +450/5.5, 6 teams +650/7.5
  • 4.5-point: 2 teams -120/1.83, 3 teams +150/2.5, 4 teams +240/3.4, 5 teams +400/5, 6 teams +550/6.5
  • 5-point: 2 teams -130/1.76, 3 teams +130/2.3, 4 teams +190/2.9, 5 teams +350/4.5, 6 teams +450/5.5
  • 8-point (Super): 3 teams -120/1.83, push loses
  • 10-point (Monster): 4 teams -120/1.83, push loses

A push drops the teaser to the next lower level if offered; a push in a two-team teaser without a loss is no action (refunded). Super/Monster teaser pushes are losses. Allowed leagues: NBA, NCAAB (4, 4½, 5 point regular teasers); Super Teaser (3 teams, 8 points, ties lose); Monster Teaser (4 teams, 10 points, ties lose).

3/2 Points Shots Attempts, Total Blocks, H2H Player Points/Rebounds, Player With Most Points, First Attempt Scores, Both Teams Score 100+/110+, First Rebound, First Assist+Shot Type, First Player To Score (and by method), etc.

Settled based on official in-game statistics, including overtime where stated; players with no playing time void the relevant bets.

American Football

General

If a game is postponed and not played within 24 hours of the originally scheduled start time, all bets will be void, unless the match starts within the 24-hour window.

All bets on the game include overtime scoring unless stated otherwise.

Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games. Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.

Games must go at least 55 minutes of play for bets to have action. If suspended before that, bets are refunded unless already unconditionally determined.

In 2-way markets push rules apply unless otherwise stated; single-bet stakes returned, multiples treat the selection as a non-runner.

Venue change: bets stand if home team designation is correct; reversed teams void bets.

Statistics from the official competition website used; absent that, an official score provider.

Live-Betting

Includes overtime. Points count regardless of whether scored before or after bet placement.

Teasers

  • 6-point: 2 teams -120/1.83, 3 teams +160/2.6, 4 teams +260/3.6, 5 teams +400/5, 6 teams +600/7
  • 6.5-point: 2 teams -130/1.76, 3 teams +150/2.5, 4 teams +230/3.3, 5 teams +350/4.5, 6 teams +500/6
  • 7-point: 2 teams -140/1.71, 3 teams +130/2.3, 4 teams +200/3, 5 teams +320/4.2, 6 teams +450/5.5
  • 10-point (Super): 3 teams -120/1.83, push loses
  • 13-point (Monster): 4 teams -140/1.71, push loses

Pushes drop to next lower level if offered; two-team teaser push without a loss = no action refund. Super/Monster pushes are losses. Allowed leagues: NFL, NCAAF (6, 6½, 7 point regular teasers); Super Teaser (3 teams, 10 points); Monster Teaser (4 teams, 13 points).

Buying points

Move the point-spread to get more points betting the underdog / fewer betting the favorite, or move the total for a higher line on under / lower line on over.

Winners/Outrights

Settled per final league position including Play offs, per official site.

FT Winner/ Live Betting Winner

Predict winner including overtime. Draw voids 2-way Winner bets.

Regular Season Wins

All scheduled games must be played. NFL excludes playoff/postseason games; NCAAF excludes playoff, conference championship, bowl and other postseason games.

FT Spread/ Live Betting Spread

Predict winner after applying spread.

FT O/U/ Live Betting O/U

Predict if combined points are over/under a given number.

FT/1st Half/2nd Half Field Goals O/U

Predict field goal totals for the period; 2nd Half includes overtime unless stated. Void if period incomplete, unless outcome already determined.

FT Winner 3-Way

Home/Draw/Away, settled at end of regulation only (no overtime).

First to Score / Last to Score

Predict first/last team to score. Void if abandoned before any score (First) or if not completed (Last).

Total Team Odd/Even

Odd/even points for a specific team, overtime included.

1st/3rd Quarter Total Team Points O/U, 2nd Half Total Team Points O/U, 1st Quarter Field Goals O/U

Void if the relevant period isn’t completed, unless already determined.

Half Time Market

1st Half Winner/Spread/O/U/Field Goals O/U/Winning Margin/Touchdowns O/U/Total Team Points O/U/Winner 3 Way — settled on 1st half (Q1+Q2). 2nd Half Winner/Spread/O/U/Winner 3 Way — settled on Q3+Q4 (incl. OT). Void if abandoned before the relevant period completes; stand if abandoned after.

1st Scoring Play of the 2nd Half

TD, FG, Safety, or No Score. Includes OT unless stated.

Quarter Markets

1st/2nd/3rd/4th Quarter Winner/Spread/O/U/Winner 3 Way. Each settled on the respective quarter only; 4th Quarter includes overtime unless stated.

Halftime/Fulltime

Predict HT and FT result combined, excluding overtime.

Team with Highest Scoring Half

Tie is an option.

Odd/Even

Predict odd/even total accumulated points.

Result of Next Drive / Result of Drive (4-way) / Result of Next Home/Away Team Drive

Settled on Field Goal Attempt, Punt, Turnover, or Other, per official drive-result definitions (blocked/returned kicks and muffed punts settle per specific rules).

Method of Next Score / Next Score

Predict scoring method (Touchdown/Field Goal/Any Other Score) or which team scores next. Points-after-touchdown don’t count as scores.

Team to Score 1st and Win

Both conditions must be met.

Total Team Points O/U

Similar to Over/Under; based on a named team’s accumulated points.

To Qualify

Void if a team is disqualified pre-match and a bye awarded.

Over Time

Predict if the game goes to overtime.

Highest Scoring Half/Quarter

3-way (half, includes OT in 2nd half) / 5-way (quarter, includes OT in Q4). Draw/tie option available.

Touchdowns O/U (and Team/2nd Half variants)

The full relevant time period must be played for action, unless already determined; overtime included unless stated.

Team Field Goals O/U

Team-specific field goal total; overtime included unless stated.

First Scoring Method

Touchdown, Field Goal, or Any Other Score.

PLAYER PROPS

Player Receiving/Rushing/Passing Yards, Receptions, Interceptions, Passing Touchdowns — player must participate (at least one relevant play/snap) or bets void.

Player To Score Touchdown / Team to Score First/Last Touchdown

Player must be active; void if abandoned before player scores (for “to score”).

Winning Margin

Predict team and margin, overtime included if played.

Race to 10 / 2nd Half Race to 5/10/15/20 Points

Predict which team first reaches the point total in the specified period.

NFL Fantasy Props

Scoring System: Passing Yard 0.04, Passing TD 4, Passing INT -2, Rushing Yard 0.1, Rushing TD 6, Reception 0.5, Receiving Yard 0.1, Receiving TD 6, Kick Return 6, Punt Return 6, Own Fumble Return/Recovery TD 6, Fumble Lost -2, Passing 2pt 2, Rushing 2pt 2, Receiving 2pt 2. Settled per official NFL statistics (with possible wait for official corrections). Players must play at least 1 snap for wager action.

Baseball

General

All bets include extra innings unless otherwise stated. All games must start on the scheduled date (local time) for bets to be valid, unless we announce an incorrect start time.

Suspended games that have already started carry over if resumed the same day; otherwise void unless already unconditionally determined. If called early due to conditions, settlement follows 5-inning Money Line and 7/9 Inning rules. Mercy Rule games: settled at the score when the Mercy Rule was called for Money Line, Handicap and O/U.

Suspended/Interrupted Playoff games settle with the final score regardless of when resumed, even if not the same date.

Money Line needs at least 5 full innings (or 4½ if home team leads). O/U or Run Line need at least 9 full innings (8½ if home team ahead), except where already determined. 7-inning games need 7 full innings (6½ if home team ahead) — applies to Double Header games and pre-announced 7-inning games.

3-way Money Line relates to the first 9 innings, excluding extra innings. Extra Inning market refers to any inning(s) after 9 tied innings. Highest Scoring Period settles including any extra innings.

In 2-way markets push rules apply; single-bet stakes returned, multiples treat selection as non-runner. Venue change: bets stand if home team designation correct; reversed teams void.

Live-Betting

All bets are action regardless of pitching changes. Extra innings count.

MLB wagers

Action Bet: Wager on team vs. team regardless of starting pitcher(s); odds locked in at placement regardless of pitcher change. Applies to all markets except Listed Pitchers markets.

Listed Pitchers Bet: Specifies starting pitcher(s); void if the listed pitcher(s) don’t start. Only applies to pre-live Listed Pitchers markets; not available for Cash Out when live.

Live Betting: Pitcher names for live selections are informational only; action regardless of pitching changes.

Cash Out Note: Unavailable for Listed Pitcher bets once live, or after a starting pitcher change post-bet/pre-game.

MLB Player Props Rules: Player must start and either throw ≥1 pitch (pitchers) or have ≥1 plate appearance (position players). Opposing listed pitcher must start and throw ≥1 pitch for batting props to have action. Game must go ≥9 innings (8.5 if home leads), unless outcome determined at ≥5 innings (4.5 if home leads). Total Bases: single=1, double=2, triple=3, HR=4. Pitcher “Total Runs Allowed” includes earned + unearned runs. H2H player props need both to start and the game to become official.

Next Plate Appearance (2-way): Official MLB ruling on plate appearances used. “No” = any result besides hit/walk/HBP. Interference/Obstruction/Sac Bunt/Fly = “No”. Intentional walk = “Yes”.

Next Plate Appearance Next Pitch Result: Void if the specified pitch isn’t recorded in that PA/inning. Foul-territory catch = “In-Play”. Intentional ball (even not thrown by pitcher) = “Ball”. “Strike” = swinging/called strike only.

MLB Grand Salami: Predict total runs across all scheduled MLB games that day. All games must play ≥9 innings (8.5 if home leads) and start on schedule; postponements void all wagers. Home runs = runs scored batting in bottom of the inning.

FT Moneyline/ Live Betting Moneyline

Predict which team wins.

Regular Season Wins/Match-Ups

Team must complete ≥160 regular season games (incl. tie breakers) unless remaining games don’t affect the result.

MLB Regular Season Wins

Team(s) must complete ≥98% of scheduled regular season games (from Opening Day schedule), unless remainder wouldn’t affect the result. Play-in games excluded.

Regular Season Specials / Stats

Statistics accrued in MLB, transferable between AL/NL; not other leagues. Bets stand regardless of team relocation/name change.

FT Run Line/ Live Betting Run Line

Run line -1.5: win if 2+ run margin. Run line +1.5: win if win or lose within exactly 1 run.

FT O/U/ Live Betting O/U

Over 9.5 wins on 10+ runs; Under 9.5 wins on ≤9. Under 9/Over 9 push on exactly 9 runs.

FT 3-Way Over/Under

Over, Under, or Exactly the given line; includes extra innings unless stated.

When Will First Run Be Scored

Predict the inning of the first run; void if match ends 0–0.

Total Hits / Home/Away Team Hits Over/Under

Settled per official MLB box score; needs ≥9 innings (8.5 if home leads); extra innings count.

First 5/7 Innings Total Hits O/U / First 5 Innings Away Team Total Hits

Void if the specified innings aren’t completed, unless already determined.

Teams Odd/Even / 1st 5 Innings Odd/Even / Odd/Even

Predict odd/even runs for match, team, or first 5 innings; needs ≥9 innings (8.5 if home leads) except the 1st-5-innings variant.

Series betting

Void if the statutory number of games isn’t completed or changed.

Race To X Runs

First team to the run total wins; needs ≥9 innings (8.5 if home leads) except where determined.

1st / Last Home Run

Void if no home run scored. If abandoned after a HR, First bets stand, Last bets void (unless no HR at all → both void).

First To Score/ Last To Score

Based on first run scored regardless of inning; void if abandoned before any run.

Total Team Runs

Similar to O/U; needs ≥9 innings (8.5 if home leads).

Away Team Singles O/U / Away/Home Team Doubles O/U

Void unless ≥9 innings (8.5 if home leads) or already determined.

1st Inning Winner/Run Line/O/U (pre-match) and 1–9 inning variants (live)

Predict 1st-inning (or specified inning) result/handicap/total.

1st Inning Home/Away Team to Score / 1st Inning O/E

Void if 1st inning not completed, unless determined.

Team with highest inning

Which team scores most runs in a single inning.

3/5/7 Innings Lines/Totals / Exact Score First 3/5/7 Innings / Both Teams Score First 3/5/7 Innings

Finalized after the specified innings complete, unless already determined (Lines/Totals) or void if not completed (Exact Score/Both Teams Score).

3W Run Line and 3W Handicap / 3W Total Runs

3-way with preset advantage / Over-Under-Exactly.

When Will The Game be Decided

Predict the inning of the winning run; extra innings count.

Will There be Extra Inning

Void if abandoned before 9 innings with no ET played.

Highest Scoring Inning

Predict the inning with most combined runs; extra innings count; dead-heat if tied.

Team To Win Most Innings

Team scoring more runs “wins” an inning; push for tied innings; extra innings count.

Team to Bat in 9th Inning

Based on official game order; extra innings not considered.

Winning Margin

Predict team and exact run margin.

Batter Hits/Walks/RBIs O/U, Player Total Bases/Singles O/U, Player Over Runs, Player To Hit A Home Run/Single

Player must start and have ≥1 plate appearance; total bases = 1/2/3/4 for single/double/triple/HR; extra innings count.

Pitcher Hits Allowed O/U / Pitcher Outs O/U

Pitcher must throw ≥1 pitch; only stats while in the game count; extra innings count.

Total Team Runs O/E

Odd/even runs for the relevant team.

Double Result / HTFT

Result after first 5 innings and at end of game (extra innings count).

To Qualify / Outright

Void on disqualification with bye awarded; Outright settled on final league position incl. playoffs.

MLB doubleheaders

Since 2022, all doubleheaders are two nine-inning games.

Tennis

General

Bets stand through: schedule/day changes, venue changes, court type changes (indoor↔︎outdoor), surface changes (before/during), and delayed starts/suspensions as long as the match completes.

If a player retires, is disqualified, or a walkover is awarded before completion, bets void unless the specific market outcome is already determined. Outright bets stand regardless of surface/venue changes, but void if the selected player doesn’t play a point. A match tie-break (Super Tie-break) counts as one set for set-related markets. Results settled via official tournament website/governing body. Shortened formats (e.g. best-of-5 to best-of-3) void all bets unless a specific result already determined. Rules apply to singles and doubles equally; in doubles, a pre-first-point partner replacement voids bets.

FT Winner/ Live Betting Winner

Void if the full statutory number of sets isn’t completed.

FT Set Handicap/ FT Set O/U

Based on sets accumulated by both players; void if statutory sets not completed. Super tie-break = one set for O/U.

Point Winner / 1st Point Winner

Predict winner of the stated point; void if the point isn’t played for any reason. Tie-break points not counted.

Game Winner

Predict winner of the stated game; void if not completed. Tie-break points not counted.

Game Exact Score

Predict points score of winner/opponent in the stated game; void if not completed.

Game To Deuce

Predict if 40-40 occurs in the stated game; void if not played/abandoned before reaching it; settled once reached even if later abandoned.

Game Total Points

3-way Over/Under/Exact for a stated game; void if not played or abandoned due to injury/withdrawal unless determined. Tie-break points not counted.

Race To Games

Predict who reaches the relevant game count first.

Set 1 Score After 6 Games

Void if the set isn’t completed, unless already determined.

Games (incl. Live Betting)

Based on games accumulated; void if statutory sets not completed/changed. Tie-break = one game; super tie-break = one game.

First–Fifth Set (Money Line/Handicap/O/U) incl. Live Betting

Void if the set isn’t completed.

Home/Away To Win At Least One Set

Already-finished sets count toward settlement.

Number Of Tiebreaks In Match / Tiebreak Winner In “X” Set

Predict exact tiebreak count (1-3); void if statutory sets not completed. Already-determined set tiebreak winners count.

Any Set To Finish To Nil

Void if match not completed unless already determined.

Total Games Odd/Even / 1st Set Odd/Even

Void if match/1st set not completed.

Player To Win Most Games

1X2-style; draw = equal games. Void if not completed.

Exact Score (Set Betting) incl. Live Betting

Void if statutory sets not completed/changed.

Games O/U / Games Handicap

Tie-break and super tie-break each count as one game; void if statutory sets not completed or format changed.

Total Tie Breaks in Match / Tie Break in Match

Similar to O/U; super tie-break is a set, not a tie break, for this market. Already-occurred tie breaks stand if match abandoned.

Tie Break in 1st Set (incl. Live Betting)

Void if 1st set not completed, unless already determined.

Double result (1st set - Full Time)

Predict 1st-set and match outcome combined; void if statutory sets not completed.

Total Aces

Similar to O/U; void if statutory sets not completed, or on retirement/disqualification.

First Ace / Most Aces / Aces handicap

Void bets placed after coin toss (First Ace); void on disqualification/withdrawal unless determined (Most Aces); void if match not completed (Handicap).

To Win 1st Point / To Win 1st Game / 1st to win 2-5 games

Void for bets placed after coin toss.

1st Player To Break Serve

Settled as losers if no break occurs.

Double Faults / First Double Fault / Most Double Faults / Double Faults Handicap

Similar structure to Aces markets.

Player X Fastest Valid Serve (KPH)

Void if match not completed.

Player To Win Exactly 1/2 Sets

Void if match not completed.

Number of Aces / Home-Away Total Aces / Total Double Faults / Home-Away Double Faults

Threshold-based (5+, 10+, 15+…); void if abandoned unless determined.

1st/2nd Set Correct Score Multi Bet

Win if set winner and score match any listed result.

1st/2nd Set Total Player Games

Void if statutory games in the set not completed. Tie-break/super tie-break = one game.

Player Total Breaks

Total breaks by selected player across the match; void if abandoned before completion unless determined.

Number Of Sets In Match

Exact set count (2-3 for Bo3; 3-5 for Bo5).

Outright

Void for a player if they don’t play a point. Sub-markets: Winning Continent, Winner Age O/U (182 days or under = under; 183+ = over), Winner Without X (runner-up settles as winner if X wins), First-time winner, Total Aces/Holds/Double Faults O/U Tournament, Total Matches to go to 5 sets O/U, Total games in Tournament O/U, Number Of Seeds To Make It Through Round X, Europe vs The World, Highest Seed Number To Be Knocked Out First Round, Player to win most matches/rubbers, Which X Player to progress furthest (dead heat if tied), Outright winner to come from which group, Player X to serve/double fault an Ace in first service game.

Winning Quarter/Winning Half

Players divided into 4 Quarters (top 4 seeds); predict which Quarter/Half the winner comes from.

To Win a Quarter / Finalists / Head To Head / Stage of Elimination

Player(s) must start the tournament/match for bets to stand; push rules apply for Head to Head.

Match Doubles / Match Trebles

Predict combined Aces/Double Faults outcomes; equal counts = loss; void on disqualification/retirement unless determined.

Total Breaks / Total Breaks in the Tournament / Total Tie-breaks in the Tournament

O/U on breaks of serve, match or tournament-wide; void if not completed unless determined.

Highest 1st Serve Percentage / Total Breaks of Serve in the Match

Tied 1st-serve % = loss; void if statutory sets not completed.

Tie-Break King

Straight-sets win with every set 7-6; any non-7-6 set = loss; void on disqualification/retirement.

1st Set to Hit Most Aces / Win and Total Games

Void if statutory sets not completed or on retirement/disqualification; void if no breaks/serves/aces/faults applicable.

Player X Not to Face Break Point / Not to Lose Serve / To Win Point in Every Return Game

Void if statutory sets not completed or on retirement/disqualification. Tie-breaks don’t count as service games for “Not to Lose Serve.”

First Player to Lose a Service Game

Tie-breaks excluded.

First New Number 1

New ATP #1 who’s never held the ranking; void if achieved by an unlisted player.

1st Set Correct Score Groups / Players First Service Game Markets

Void on disqualification/retirement unless determined, or if the game’s outcome can’t be clearly resolved.

Fast Markets Tennis

Penalty points stand; penalty games void unless already determined.

Player X Total Breaks/Aces/Double Faults, Win + Opponent To Win a Set, Win From Behind, various Set-specific Race/Lead/Break markets, Total Minutes, 1st Serve Percentage, Next Game/Set markets, Current Set markets

All void if the match/relevant period isn’t completed, unless already determined; settled per official governing body data.

Player To Reach Round X or Further / Longest Match Of The Tournament O/U

Settled per official tournament data.

Boxing

General

If a fight doesn’t start within 24 hours of the originally scheduled start time (local time), all bets void. Exceptions: incorrect advertised start time, or fight set up on an expected date before official confirmation.

The bell sound marks the start of round 1 for betting purposes. If a fighter fails to answer the bell, the opponent is deemed winner of the previous round. “No Contest” or “Technical Draw” voids all bets except already-determined markets.

FT Winner / Live Betting Winner

Valid regardless of round-count changes. Draw (incl. Majority Draw) voids bets unless a draw option was offered (e.g. 3-Way Moneyline). Settled on the official in-ring result; later appeals don’t affect settlement (unless due to human announcement error). Post-start disqualification: opponent wins. Pre-start disqualification: bets void.

Method of Victory

Round-count changes void already-placed bets.

Draw or Technical Draw: Draw = scorecard draw. Technical Draw = referee stops fight before round 5 for reasons other than KO/TKO/DQ — voids bets.

Knockout: boxer doesn’t rise after a 10 count. TKO: 3-knockdown rule or referee stoppage; corner retirement = TKO unless later decided by scorecards or No Contest.

Decision / Technical Decision: Decision = scorecard points at scheduled rounds’ end; Technical Decision = scorecard decision at any other point. Pre-end Technical Decision settles relevant markets as Decision.

FT OU Rounds/ Live Betting OU Rounds

Round-count changes void bets. Half round = 1:30 into that round (e.g. 90 sec into round 7 = 6.5 rounds). Women’s Boxing (2-min rounds): over 1:00 defines the half.

Knockdown Betting

Knockdown = KO’d or mandatory 8-count; referee-deemed slips don’t count.

Round or Group of Rounds Betting

Round-count changes void bets. Betting on rounds/groups = win by KO/TKO/DQ during that round/group. Pre-end Technical Decision settles as win by Decision.

What Round Will Fight End/When Will the Fight End

Round-count changes void bets. “To Go The Distance” covers a Points decision or a Draw after scheduled rounds. Technical Draw/Decision settle based on the final completed round.

Cricket

General

Matches must start within 24 hours of the originally scheduled start time (local time) for bets to have action, except incorrect advertised start time. Test Matches and Two/Three/Four Day Matches are excluded from this 24-hour rule. Venue change: bets stand if home team designation correct; reversed teams void. Settled per the official result declared by the relevant governing body. Push rules apply for 2-way markets.

One Day / Twenty20 / T10 / 100-Ball Competitions

Weather-affected matches governed by official competition rules, except: bowl-out/coin-toss deciders void all bets. Abandonment due to outside interference voids bets unless a result is officially declared. Opponent change voids bets. Bowl Out/Super Over official results used for settlement.

Innings Runs

D/L method reductions still allow settlement. Pre-match over reductions stand; mid-match reductions void per format: One Day ≥5 overs lost, T20 ≥3 overs lost, T10 ≥1 over lost, 100-Ball ≥21 balls lost (all measured from scheduled at time bet placed), unless already determined.

Three/Four/Five Day Matches

Minimum 50 overs bowled required unless All Out/declared, otherwise void unless determined. Forfeited innings void all bets.

Test Matches / First-Class Matches

Bets stand once ≥1 ball bowled; abandonment due to outside interference voids bets.

Draw No Bet / Double Chance

Void on draw (Draw No Bet); Double Chance stands once ≥1 ball bowled.

To Score 25/50/75/100

Stands once batter faces 1 ball or is out before facing one; counts if Not Out including declared innings. Test/First Class stand regardless of rain delays. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost (unless determined).

Player Performance

Points: 1/run, 20/wicket, 10/catch, 25/stumping. Void for non-starting-11 players; refunded for non-selected players. ODI needs ≥40 overs each side; Test/First Class = whole match, drawn games need ≥200 overs; T20 needs full 20 overs scheduled and official result; 100-Ball needs full 100 balls each (unless bowled out) — all unless already determined.

Ducks

Batsman dismissed for zero; settled as regular O/U.

1st 6/12 Over Runs, 1st X Overs Runs (5 Balls)

Void if specified overs not complete, unless team all out/declares/reaches target or already determined.

Session Runs

Void if <20 overs bowled in the session, unless determined.

5 Over Run Bands

Void if selected overs not complete due to external factors, unless determined; stands if natural innings length is shorter.

Next Over Runs (and 5-Ball variant)

Extras/penalty runs included; void if the over isn’t completed unless determined.

Runs off Delivery

Illegal balls count as deliveries (e.g., a wide as delivery 1 counts 1 run for that delivery); free-hit re-bowl runs excluded from the specified delivery; all runs (bat or not) included.

Batsman Total Runs

Batter must face ≥1 ball unless out before facing one. Test/First Class stand regardless of weather. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost; T10 void if innings not completed; 100-Ball void if ≥21 balls lost — all measured at bet placement, unless the line is passed or batsman dismissed (determined).

Next Over Wicket? (Yes/No)

Any wicket counts incl. run outs; retiring hurt ≠ wicket; timed-out/retired-out = wicket on previous ball. Void if over not completed unless determined.

Next Over Odd/Even

Zero = even. Void if over not completed.

Fall of Next Wicket

Void unless the stated wicket falls or a winning market already established. Retired-hurt bets carry to next partnership. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost; 100-Ball void if ≥21 balls lost.

Top Batsman/Top Bowler

Only 1st innings counts. Void for non-starting-11/substitutes; settled as losers if selected but doesn’t bat/field. Dead-heat rules apply (bowler with fewer runs conceded wins ties). Minimum overs before interruption: ODI 20, Domestic 40-over 10, Domestic 50-over 20, T20 Cup 6, 10-Over 6, 100-Ball 40 balls, Test 50 overs (unless All Out).

Man Of The Match

Settled on officially declared MOTM; dead-heat rules apply.

To Win The Toss

Predict coin toss winner.

Highest Individual Score

Minimum overs: T20 full 20 each; ODI ≥40 each; 100-Ball full 100 balls each; Test/First Class whole match, drawn games ≥200 overs.

Highest Opening Partnership

Result = total amassed before 1st wicket, target reached, or declaration. Retiring hurt ≠ wicket. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost or uneven overs faced (unless determined); 100-Ball void if ≥21 balls lost or uneven balls faced. Drawn First Class void if <200 overs bowled; market refers to first innings only.

Wickets Lost In “X” Runs

Settled on wickets lost when the score is reached, or at declaration/target/non-reach. Test/First Class stand regardless of delays. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost; 100-Ball void if ≥21 balls lost.

Most Match Sixes / Player to Score Most Sixes / Most Match Fours

Void if required overs not reached. Test/County = whole match (drawn ≥200 overs); T20/100-Ball need full overs/balls each (unless bowled out); ODI void on reduced/undetermined overs. Sixes/Fours in a Super Over don’t count. Player market void for non-starting-11; settled as loser if selected-but-non-batting and a six is scored; dead-heat applies.

1st Wicket Method

Caught, Bowled, LBW, Run Out, Stumped, Any Other. Void if abandoned before any wicket or none falls.

A Fifty/Hundred Score In Match (and 1st Innings variant)

Minimum overs per format (as above, D/L counts); 1st Innings variant refers to the team batting first; declarations count as innings end.

Most Run Outs

Predict team with most run-outs while fielding; void if abandoned. Reduced-over results still settle on run-outs achieved. Super Over run-outs excluded. Test/First Class: all innings count.

1st Over Total Runs / 1st 5 Balls Total Runs

Extras/penalties included; void if not completed.

1st Innings Score

Regardless of which team bats first; minimum overs per format; Test/First Class use declarations as innings end; forfeited/interrupted 1st innings void unless determined.

1st Innings Lead

Both teams must complete 1st innings (incl. declarations); dead-heat rules apply.

Runs At Fall Of 1st Wicket

Void if abandoned before 1st wicket or no wicket falls, unless determined.

Dismissal Method

2-Way (Caught/Not Caught), 6-Way (Caught/Bowled/LBW/Run Out/Stumped/Any Other), 7-Way (Bowled/Fielder Catch/Keeper Catch/LBW/Run Out/Stumped/Any Other). Retiring hurt ≠ wicket; void if no further wickets fall.

Odd/Even / Total Runs In Match (O/U)

Extras/penalties included; void if the relevant period not finished; minimum overs per format apply to Total Runs.

Race To 10 Runs

Void unless all listed players start batting; “Neither” wins if neither reaches 10 or both are out first.

Total Match 6’s/4’s / Innings Total 4’s and 6’s

O/U on sixes/fours (from the bat only; overthrows/extras excluded, except all-run 4s also excluded). T20 void if ≥3 overs lost; other limited-overs void if ≥5 overs lost; 100-Ball void if ≥21 balls lost. Super Over hits excluded.

Total Match Wides / Total Match Run Outs / Home-Away Run Outs

O/U thresholds; same over/ball-reduction void rules; Super Over events excluded.

Team With Highest 1st 6/10/15 Overs Score or 1st 25 Balls Score

Push rules apply; void if either team doesn’t complete the stated overs/balls, or on a tie.

Batsman Matches / Bowler Matchbets

Push rules apply; Test/County settle on 1st innings only; batsman needs ≥1 ball faced; bowler needs ≥1 ball bowled; Super Over wickets excluded; tied bowler wickets settled by fewer runs conceded.

Tournament Markets

Tournament Total 6’s/4’s/Wides/Run Outs/Stumpings, Team to Hit Most 6’s, Highest Individual Player Score, Total Centuries, Highest Team Score, Hat-Trick, Bowler to take 5 Wickets — official totals stand regardless of abandoned/reduced matches; dead-heat rules apply where relevant; Super Over stats excluded.

Specials

Player X Total World Cup Runs/Wickets, Player Runs/Bowler Match Bet — stand regardless of whether the player plays every match; Super Over stats excluded; player must play ≥1 match; dead-heat rules apply to Match Bets.

Outright / Top Series Batsman-Bowler / To Win Pool / Finalists / Stage Of Elimination / To Reach The Final

Settled per final league position or tournament progression; dead-heat rules apply where relevant.

E-Sports

General

Settlement is based on the official result declared by the relevant governing body. If a match is not played or postponed, bets void unless played within 24 hours of the originally scheduled start time (a new event may be opened). Misspelled nicknames/smurf accounts don’t affect settlement unless it’s clearly not the intended player/team. A walkover awarded for ≥1 game/map/round before the match starts voids all bets. CS2 overtime results count for settlement. “Map 1”, “Map 2” etc. refer to the order actually played, even where one team has a map advantage.

Winner Full Time

Predict match (or map/round if specified) winner. Void if begun but not completed, except disqualification (opponent awarded win per official source). Bets on Winner remain valid if the scheduled round/map count changes.

Spread & Over/Under Full Time

Spread gives the underdog an advantage; settled on final score (maps/rounds) plus handicap. O/U predicts whether more/fewer games/maps/rounds than stated are needed to decide the winner. Void if not completed or the scheduled map/round count changes after the market opens.

Live

A replayed match (due to draw/disconnection) voids all bets; the replay is a separate live event.

DOTA 2

Markets cover: FT Winner, FT Match Handicap (1.5 for Bo2/Bo3, +2.5 for Bo5), Correct Score, Map Winner, FT Number of Maps (2.5 for Bo3; 3.5/4.5 for Bo5), Home/Away To Win At Least One Map, Draw No Bet & FT Winner 3-Way (Bo2 only), Team Exact Number of Maps, First Map/Match Result, FT Kills Handicap, Most Kills/Towers/Barracks in Match (Draw No Bet / 3-Way), Towers/Barracks Handicap in Match.

Per-Map markets (Map 1, repeated for Map 2, 3…): Duration O/U, Total Kills O/U, Total Towers O/U, Kills Handicap, Team To Score Nth Kill, Race To X Kills, First Blood, First Tower, First Barracks, First Aegis (either team regardless of who secured the Roshan kill), Total Kills Odd/Even, Rampage (5+ kills in short period, announced in-game), Ultrakill (4+ kills), Beyond Godlike (10+ kills without dying), Megacreeps (all barracks destroyed), Team Total Kills O/U & Range, Most Kills (Draw No Bet/3-Way), Team Total Towers O/U & Range, Most Towers, Towers Handicap, Team Total Barracks Range/O/U, Most Barracks, Team Total Roshans O/U & Range, Most Roshans, Roshans Handicap, Team to Slay First Roshan, Player Total Kills O/U, Player Total Barracks O/U, Map Winner + Player Total Kills Over/Under.

League of Legends

Similar structure to DOTA 2: FT Winner, Draw No Bet, FT Winner 3-Way (Bo2), FT Match Handicap, Correct Score, FT Number of Maps, Home/Away To Win At Least One Map, Team Exact Number of Maps, First Map/Match Result, Map Winner, FT Kill Handicap, Most Kills in Match (Draw No Bet/3-Way).

Per-Map: Duration O/U, Total Kills O/U & Odd/Even, Kill Handicap, Team Total Kills O/U & Range, Most Kills, First Blood, Team To Score Nth Kill, Race To X Kills, Player Total Kills/Assists O/U, Map Winner + Player Kills Over/Under.

Structure-specific objectives: Towers (Handicap in Match, Most in Match, per-map Total/Handicap/Most/Team to Destroy First), Drakes (Xth Drake Type, Drake Soul Type — determined by 3rd+ Drake elemental type, void if neither team reaches 4 kills — Drake Type To Be Slain, Team Total Drakes O/U & Range, Handicap, Most, Team to Slay First Drake, Handicap/Most in Match), Nashors (Handicap/Most in Match, First Nashor, Team Total O/U & Range, Handicap, Most), Inhibitors (Handicap/Most in Match, First Inhibitor, Team Total O/U & Range, Handicap, Most), Quadra Kill (4+ kills short period), Penta Kill (5+ kills short period).

CS2

FT Winner, FT Match Handicap, FT Number of Maps, Correct Score, Home/Away To Win At Least One Map, Team Exact Number of Maps, First Map/Match Result, FT Round Handicap, FT Total Rounds (overtime rounds included unless stated).

Per-Map: Correct Round Score, Winner, Winner 3-Way (excl. overtime — reaches 13 rounds first, or 12-12 draw), 1st/2nd Half Pistol Round Winner (1st/13th rounds), Round Handicap, Race To X Rounds, 1st/2nd Half Winner (void on tie unless Draw offered), Total Rounds O/U & Odd/Even, Overtime (will it be played), To Win At Least 8 Rounds, Team Total Rounds O/U, Home To Win + Total Rounds, First Half Winner 3-Way, Pistol Rounds Correct Score, Most Pistol Rounds (Draw No Bet/3-Way), Team To Win Both Pistol Rounds, Player Total Kills O/U, Most Kills (Draw No Bet/3-Way), Team To Get 10+/15+/20+ Kills, Map Winner + Player Kills Over/Under.

Valorant

Similar structure to CS2: FT Winner, FT Match Handicap, FT Number of Maps, Correct Score, Home/Away To Win At Least One Map, Draw No Bet, Team Exact Number of Maps, First Map/Match Result, FT Round Handicap, FT Total Rounds.

Per-Map: Winner, 1st/2nd Half Pistol Round Winner, Round Handicap, Race To X Rounds, 1st/2nd Half Winner, Total Rounds O/U & Odd/Even, Overtime, First Half Winner 3-Way, Correct Round Score, Winner 3-Way (excl. overtime), Most Pistol Rounds (Draw No Bet/3-Way; pistol rounds = opening round of each half), To Win At Least 8 Rounds, Player Total Kills O/U, Player To Get 10+/15+ Kills.

King of Glory

FT Winner, FT Match Handicap, FT Number of Maps, Correct Score, Home/Away To Win At Least One Map, Map Winner.

Handball

General

Settled on the score at end of regulation time, excluding overtime, unless otherwise stated. All games must start on the scheduled date (local time). Based on a 60-minute scheduled play unless otherwise stated; unplayed scheduled minutes void bets unless otherwise stated. Mercy Rule games settle at the call time. Postponed/abandoned matches void unless rearranged within 24 hours of original start, unless incorrect start time was advertised. Statistics from the official competition/fixture website; absent that, an independent source; absent consistent evidence, our own statistics.

Live-Betting

Void if the event isn’t completed, unless otherwise stated or outcome already determined.

FT 1X2 / Live Betting 1X2

1 = Home Win, X = Draw, 2 = Away Win.

FT Spread / Live Betting Spread / Alternative HC

Predict winner after applying the (alternative) handicap to the final score.

FT O/U / Live Betting O/U / Alternative Goals

Predict over/under total goals; void if abandoned unless already determined.

1st Half 1X2 / Spread / O/U / Alternative HC / Alternative Goals

Settled on 1st half only; void if not completed unless determined.

2nd Half

1X2, Handicap and O/U settled on 2nd half only; void if not completed unless determined.

First team to score/Last team to score

Own goals count for the credited team. If abandoned after a goal, First bets stand, Last bets void.

Odd/Even

Odd/even total accumulated goals.

Double Chance

1 or X, X or 2, 1 or 2.

Halftime/Fulltime

Predict HT and FT combined; void if abandoned; extra time doesn’t count.

Race to X Goals

First team to X goals; void unless determined; “Neither” option included.

Half With Most Goals

Includes Draw option.

Total Team Points O/U

Named team’s goal total; void if abandoned unless determined.

Team Odd/Even

Odd/even for a named team’s goals.

Team with Highest Scoring Half

Includes Draw.

Winning Margin

Includes Tie.

TriBet FT / TriBet 1st Half

Predict which team wins by 3+ goals (FT) or 2+ goals (1st Half), or any other result.

Halftime/Fulltime Alternative

Winning selections only (no tie options) plus “any other” as an additional selection; void if abandoned.

To Qualify

Void if disqualified pre-match with bye awarded.

Finishing Position / Group Winner

Predict final standings/group position; void for all bets if one or more teams fail to start the tournament.

Top Goalscorer/Top Team Goalscorer

Regular + extra time count; penalty shootout goals excluded; dead-heat rules apply.

Outright/Winner

Settled on final league position, after play offs, unless otherwise stated.

Ice Hockey

General

Games must start within 24 hours of the originally scheduled start time (local stadium time), except incorrect advertised start time. Venue change: bets stand if home team designation correct; reversed teams void. Games must run ≥55 minutes for action; if suspended earlier, refunded unless already determined. Statistics from the official competition website; absent that, an official score provider.

Overtime Settlement

Markets settle including overtime and penalty shootout (if needed) unless otherwise stated; a shootout adds one goal to the winning team’s score for settlement. Excluded from overtime unless stated: Friendly, Friendly International, Champions League (play-off phase). Alternative Puck Line/Total Goals include overtime for all leagues unless otherwise stated. Markets excluding overtime/shootout: all 3-Way markets, Asian Puck Line, Asian Goal Line, Draw No Bet, Race to markets, Team to score Next, Next Goal Scored, Period betting, Highest Scoring Period, Goalscorer markets.

Grand Salami – NHL: Predict total goals across all scheduled NHL games that day; all games must play 3 full periods, or all wagers void.

1st/2nd/3rd Period Winner / Puck Line / O/U

Settled on the specified period only (3rd excludes overtime). Void if abandoned during that period; stands if abandoned after (1st/2nd period abandonment during play voids the current-period bets).

2 way [Including OT] Winner

Predict winner including overtime and penalties.

FT Puck Line / Live Betting Puck Line

Settled including overtime/shootout result. E.g. +0.5 wins on draw or win; -0.5 wins only on win.

FT O/U / Live Betting O/U / Alternative Total Goals

Settled including overtime/shootout result. E.g. Over 2 wins on 3+ (push on exactly 2); Over/Under 2.5 wins/loses on 3+/≤2.

Total Over/Under (Excluding OT)

Settled on regulation-time goals only; overtime/shootout excluded. Void if abandoned before regulation ends, unless already determined.

Spread (3 Way)

3-way handicap incl. draw outcome. E.g. -1: win by 2+ goals; Tie: win by exactly 1; +1: draw or win.

FT Winner/ Live Betting Winner

Predict winner after regular time only.

Asian Lines Puck line and O/U

Settled on regular-time result; live bets settled on remaining-game score from bet placement, prior goals excluded.

Total Number of Goals / Team Total Goals

Based on official 60-minute play; own goals count.

Home/Away Team Total Goals (Including OT)

Void if abandoned, unless outcome already determined.

First Goal / Last Goal / Next Goal

Own goals count for credited team. If abandoned after a goal: First stands, Last void, determined Next stands / undetermined Next void. If abandoned with no goal: First/Last void.

Tie no bet

Draw voids and refunds.

Both Teams to Score

Regulation time only (OT/shootout excluded); void if abandoned unless already determined.

First To Score / Last To Score

Regulation time only. First: void if abandoned before first goal. Last: void if abandoned. Both: void if no goal, unless “No Goal” option offered.

Winning Margin

Excludes OT/shootout unless stated; void if tied (unless Draw/Tie option offered); void if abandoned before regulation ends.

What Will Happen in The Next 5 Minutes

Based on official game clock, incl. regulation and OT where applicable; only events completing within the interval count.

1st/2nd/3rd Period Both Teams To Score / Double Chance / Draw No Bet

Settled per the specified period; void if abandoned before period completes (Both Teams To Score void unless already determined).

To Qualify

Void on disqualification with bye awarded; includes overtime/shootouts.

To Win Series

Void if statutory games not completed/changed.

Head 2 Head

Void if a contestant fails to start.

First/Last/Anytime Goalscorer

Own goals ignored; only-own-goals match = No Goalscorer result. Settled including OT for all leagues; shootout stats excluded. Void for non-lineup players. If abandoned after first goal, First/Anytime (for already-scored players) stand; other Anytime bets void.

Odd/Even

0-0 settles as Even.

Exact Score [Excluding OT]

Except NHL. Unlisted correct scores lose all bets.

Double Chance

1 or X, X or 2, 1 or 2 — valid for regulation time in all leagues.

Time of First Goal

Void if abandoned before a goal; void if no goal scored. Excludes overtime. First-minute convention: 24:16 = 25th minute.

Overtime

Predict if the game goes to OT.

Most Goals

Predict period with most goals (excludes OT for all leagues incl. NHL); void if tied periods.

1st To 3 Goals

Overtime included for all leagues; shootout goal = one goal for this purpose.

Finishing Position / Regular Season Point Totals / Regular Season Wins

Void for all bets if a team fails to start the tournament (Finishing Position); all scheduled games must be played (Point Totals/Wins).

Shots on Goal

Similar to Handicap/O/U, based on shots on target by both teams.

Relegation

New relegation book opened if a team is removed pre-season.

Winner / OutRight / Group Winner

Settled on final league/tournament/group position incl. playoffs.

Series score / Elimination Stage

Void if statutory games not completed/changed (Series score); predicts elimination stage.

Penalty

Predict which penalty type is first awarded.

Team to Win All Periods

Predict a team winning all 3 periods.

Race to Goals (2,3,4,5)

Predict which team reaches the goal count first; “Neither” optional.

Both Teams to Score at Least 2/3 Goals

Predict both teams reaching the goal threshold.

Team to Win with a Shutout

Predict a team winning without conceding in regular time.

Highest Scoring Period / Method Of Winning / 1st Period/End of 60 Minutes

Predict period with most goals / winning method (Regular Time/Overtime/Penalties) / combined 1st-period-and-regulation leader.

Players

Void for non-participating players; overtime stats count unless stated; settled per official Tournament statistics.

Goalscorer/Player Over Goals (Incl. OT) — shootout goals excluded, own goals don’t count. Player Over Shots on Target (Incl. OT) — shots blocked before goal don’t count. Player Over/Total Assists (Incl. OT) — secondary assists included. Player Over Blocks (Incl. OT) — intentional blocked shots. Player Clean Sheet (Incl. OT) — goaltender must play entire game incl. OT. Player Stoppages (Incl. OT) — icing, offside, puck out of play, or freezing caused by the player. Player Powerplay Points / Blocked Shots — regulation time unless stated. Player Face-Offs Won — official face-off win definition.

MMA/UFC

General

Settled on the official result announced at fight’s end; later appeals/amendments don’t affect settlement unless due to human announcement error. “No Contest” voids all bets. Withdrawal or referee stoppage between rounds = fight finished in the previous round. Postponement/cancellation not occurring within 24 hours of original start voids all bets. Fighter replacement or round-count change voids all bets.

FT Moneyline/ Live Betting Moneyline

Draw voids the moneyline unless a draw option was offered.

Method of Victory and Exact Method of Victory

Injury/DQ stoppage by referee/doctor = TKO. Technical Decision settles all markets as decision/points; Technical Draw settles all as draw. Technical Submission settles as submission.

Fight to go the distance

“Yes” only wins if the full scheduled rounds complete.

FT O/U Rounds / Live Betting O/U Rounds / Total Rounds

Half round = 2:30 into that round (e.g. 2:30 into round 2 = Over 1.5 rounds). Technical Decision/Draw settle by the stoppage point. Exact 2:30 ending voids bets.

To Win Fight and Over/Under Rounds

Combines winner + timing; same half-round convention as above.

Fighter to Win by Finish

KO/TKO/DQ/submission/other stoppage; judges’ decision doesn’t count as a finish.

Total/Most Takedowns/Significant Strikes

Settled per ufcstats.com.

Point to be deduced

“Yes” only when the referee visibly stops the fight to signal a point deduction.

Statistic Markets

Takedowns, Significant Strikes, Knockdowns, Submission Attempts, Time in Control — settled per ufcstats.com; draws void markets without a draw option.

Finish Only and Decision Only Moneyline

Finish Only settles only on a finish (else void); Decision Only settles only on a decision incl. Technical Decision (else void).

Card Markets

Based on expected fight count; void if the fight count changes after markets open. Takedowns/Strikes/Knockdowns/Submission Attempts/Time in Control per ufcstats.com; ties without a draw option use Dead Heat Rules.

Fight of the Night and Performance of the Night Winners

Settled per ufcstats.com; “No” for all if no award given.

Future Bets / OutRight

“To be Champion on X date” settled per official ufc.com/rankings (interim titles don’t count; vacant division voids bets). Top 15/10/5 rankings include the Champion in the count. Retirement/leaving UFC doesn’t affect settlement. Unranked fighters settle per rankings; both unranked = void.

Round Betting

“Fighter X – Round N” wins only if the fighter finishes in Round N; “Points” wins only if decided by judges after full distance; “Draw” wins only on official Draw. Technical Decision→Points, Technical Draw→Draw. No Contest or fighter/date/round change voids all bets.

Asian Handicap Points

Based on official judges’ scorecards; handicap applied to aggregated score across completed rounds. Equal adjusted totals = push. Stoppage settles per partial scorecards up to that point (void if none released). Technical Decision uses the technical scorecards. No Contest voids the market. Pre-fight round-count change or fighter replacement voids the market.

Motor Racing

General

Postponed race/qualifying: bets remain valid for up to 24 hours from original start; void if not held within that period.

eMotor Racing: Technical/connectivity issues during qualifying but participation in the race = bets stand; no race participation after qualifying = void.

Formula One Racing - Race Outright

Settled on official FIA classification at podium presentation.

Championship Outright

Graded per FIA classification immediately after the final race; unaffected by later penalties/demotions.

Constructors

Priced per Constructors Championship standings and FIA rules.

First Retirement

Bets active once the 1st formation lap starts; winner = constructor/driver of the first car to retire. Same-lap retirements → dead-heat rules.

Fastest Lap / Podium Position

Official FIA result at podium presentation; subsequent disqualifications/appeals don’t affect Podium Position bets.

Head to Head

Both drivers must start. DNF driver → opponent wins. Both DNF → most laps completed wins; same lap → official governing-body placing used.

NASCAR - Outright Race

Official NASCAR race winner determines settlement, including prematurely-halted races. Non-qualifying drivers = void (no action).

Rally

Settled per official race organizer classification; unaffected by subsequent enquiries.

MOTORBIKES - Championship Outright

Settled on points at final-race podium presentation; unaffected by subsequent enquiries.

Race Outright / Top 6 Finish / Top 10 Finish

Non-runner no-bet; settled at podium presentation; subsequent disqualifications/appeals don’t affect settlement.

Fastest Qualifier / Practice 1/2/3 Winner

Official FIA lap times used; driver must record a time in the specified session.

Winning Team

All cars deemed runners; podium positions determine 1st/2nd/3rd.

Winning Nationality / Winning Margin / Qualification Winning Margin

Settled per official FIA result at podium presentation.

Grid Position of the Winner

Settled on final FIA classification and grid position at race start; driver must be a classified finisher; retired/unclassified drivers lose; not starting from designated grid (incl. pit lane) = void.

Starting Row of Winning Car

Official starting position; pre-race tech penalties not included.

Leader After 1st/5/10 Laps

Winner = driver leading as they cross start/finish after the classified lap(s) (formation lap excluded). Void if the lap isn’t fully completed. Safety-car starts don’t void bets.

Qualification Winning Team

Official FIA qualifying times used; only 3rd session counts for Fastest Qualifier/Q3 Winning Car (falls back to official grid if Q3 doesn’t happen). Grid penalties/disqualifications don’t apply; qualifying time penalties do. Drivers must start the relevant qualifying session(s).

Winner Without

Settled per official FIA classification at podium presentation, excluding the named driver.

F1 Special Markets

Qualify For Q3 Shootout / Both Cars Qualify For Q3 — subsequent DQ doesn’t count. Will There Be Safety Car? — virtual safety car doesn’t count. To Be Classified / Number of Classified Drivers — official FIA classification; must complete 90% of winner’s race distance. Dual Forecast — both drivers must finish top 2. Total Race Wins/Podium/Top 10/Fastest Laps — Sunday GP only, sprint races excluded, all scheduled GPs must complete. Season Match Bets — tied points settled by higher championship finish. Season Qualifying Match Bets / Championship Without — dead heat rules for ties. Fastest Qualifier Without / Qualifying Winning Team Without — per official FIA classification excluding named driver/team. Fastest Qualifier & Race Win — same driver must achieve both. Double Podium/Top 6/Top 10 Finish — both named-team drivers must finish in range, per live timing/classification at podium presentation (first official info binding regardless of later penalties).

Rugby League / Union

General

Matches must start within 24 hours of the originally scheduled start time (local stadium time) for bets to have action. Postponed/abandoned matches void unless rearranged within 24 hours, except incorrect advertised start time. Rugby 7s/10s settled per tournament regulation play, excluding extra-time unless stated. All bets settled on 80 minutes’ play (incl. stoppage time) unless stated. Venue change voids bets; opponent change voids bets.

FT Handicap/ Live Betting Handicap / FT 1X2/ Live Betting 1X2

Settled at end of 80 minutes (incl. stoppage, excl. extra time/shootouts). 1X2: Home(1)/Draw(X)/Away(2).

1st Half Handicap / 1X2 / Over/Under (Total Points)

Settled on 1st half only (incl. 1st-half stoppage time; extra time excluded).

2nd Half

Settled on 2nd half result only.

10 Minute Betting

Includes 2-Way/3-Way Money Line, Handicap, O/U, Total Tries, Total Team Tries, Total Team Points, Winning Margin — for the score between kick-off and 9:59.

Team to Score most Tries 3 Way Money Line and Handicap / 1st Team Try / Will the 1st Try be Converted

Predict most-try team, first-try team, or conversion outcome.

FT O/U / Live Betting O/U

Settled at end of 80 minutes (incl. stoppage, excl. extra time/shootouts).

Total Match Tries / Total Team Points Odd/Even / Total Team Tries Odd/Even / Total Team Points-Tries – Home and Away

Various tries/points totals and parity markets.

Race To Points

Home/Away/Neither — first to the desired point total.

Time of 1st Try/Time of 1st Try 2nd Half

Before/after a specific time.

Outright / Group Winner

Settled on final league/group position incl. playoffs unless stated otherwise.

To Qualify

Settlement includes extra time and kicking competition if played.

First to score/Last to score

Void if no points scored at all. If abandoned after a point, First stands, Last void; if abandoned before any point, both void.

Halftime/Fulltime / Highest Scoring Half

Predict HT/FT combined, or which half scores most; void if abandoned (Highest Scoring Half).

Winning Margin

Settled on regular time result only.

Tryscorer Betting

First/Last/Anytime from a player list; penalty tries don’t count (settlement deferred to next awarded try); void for non-participating players.

Man of the Match

Settled per official broadcaster announcement/website.

Rugby Union Pre-Match

Extensive market set (Draw No Bet, 3 Way Handicap, Winning Margin 5-Way/17-Way, Double Result HT-FT, First Scoring Play 6-Way, Team A/B Points & Tries, Half Time markets, 1st Half Points, Race to 10/20/30/40 Points, Total Points Odd/Even, Alternative Handicap/Total Points) — all void if the match/relevant period isn’t completed, unless already determined.

Tournament markets: Outright, Outright Betting Without, To Finish Bottom, To Reach Quarter/Semi/Final, Name the Finalists, Winning Continent/Hemisphere/Pool, First Time Winner, Stage of Elimination, Top Tryscorer/Team Tryscorer/Point Scorer, Total Tournament Red/Yellow Cards, Total Tournament Tries (penalty tries count) & Points, Total Team Tournament Tries/Points, Total Tournament Successful Drop Goals — all settled via the Official Tournament Website, including extra time; dead-heat rules apply where noted.

Snooker & Pool

General

Non-Runner no-bet, except bets on a player who qualifies-but-fails in a qualifying event — settled as losers. All tournament participants priced to win outright. Each-Way betting available (details under competition title).

FT Winner

The player progressing/awarded victory is the winner if the match starts but isn’t completed. Fully-refunded if the match doesn’t start at all.

FT HC / Live Betting HC

Frame 1 Handicap (up to Frame 35): Settled per the selected frame’s final score plus handicap; void if that frame isn’t completed, unless determined. Frame 1 Winner (up to Frame 35): Void if the selected frame isn’t completed. Frame 1 O/U (up to Frame 35): Void if the frame isn’t completed/played, unless determined.

FT OU/ Live Betting OU

Void if the statutory frame count isn’t completed/changed/different from offered; void on disqualification/retirement. Refunded if not started, or started but not completed.

1st Frame Markets

Void if the first frame isn’t completed, unless determined. First Legally Potted Colour/To Pot First/Last Ball: re-rack counts the original frame if a colour/ball was potted; official sources determine settlement; foul shots excluded. Total Points Odd/Even: zero = Even. Total Points/Breaks/Foul: re-rack points/breaks/fouls all count toward the total.

Match to go to the Deciding Frame

Void if scheduled frame count not completed/changed/different, or match not completed.

147 in the Match

Void if started but not completed, unless the specific market is already determined.

Number of Centuries in the Match

Void if scheduled frame count not completed/changed/different, unless determined; void on disqualification/retirement.

Highest Break in the Match

Re-rack: only the highest break in the officially counting frame determines settlement; dead-heat rules apply; void if scheduled frame count not completed/changed/different.

Half Time/Full Time

Predict result after first 4 frames and overall winner; void if match not completed.

1st to 3 Frames

Either player must win 3 frames for bets to stand.

Score After 1st 4 Frames

First 4 frames must complete for bets to stand.

Volleyball

General

Void full-time bets if the match isn’t completed. Venue change: bets stand if home team designation unchanged; reversed teams void. Abandoned/postponed matches void unless rearranged within 24 hours of original start.

Live-Betting

Void if not completed, except already-finished-set bets (settled). Points count regardless of before/after bet placement.

FT Winner/ Live Betting Winner

Golden Set not counted for settlement.

FT Set Handicap / FT Set O/U

Based on sets accumulated (with handicap) / over-under set count needed. Void if statutory sets (3 or 5) not completed/changed.

Number of Sets / Set Score

Predict total sets played / exact sets score; void if not completed or set count changed.

Total Points Handicap / Total Points Over/Under

Based on total points scored across all sets, settled at match end.

Double result (1st set - Full Time)

Predict 1st-set and match winner combined; Golden Set excluded; void if statutory sets not completed/changed.

1st Set Winner/HC/O/U (also 2nd–5th)

Void if the selected set isn’t completed, unless already determined.

Match Odd/Even / 1st Set Odd/Even (also 2nd–5th)

Void if match/selected set not completed, unless determined.

1st/2nd/3rd/4th/5th set Winning Margin / Exact Score

Predict margin/exact points score for the named set.

1st Set Race to 5/10/15/20 Points (also later sets)

Void if the selected set isn’t completed, unless determined.

Total Team Points O/U

Named team’s total points over/under a given number.

Team to Win a Set / Exactly One Set / Exactly Two Sets

Golden Set not counted; void if statutory sets not completed/changed.

Current Set 10th / 20th Point

Predict which team scores the 10th/20th point in the current set; void if not completed unless the point’s already reached.

Outright / Group Winner

Settled on final league/group position, after play offs (if played), unless stated otherwise.

Table Tennis

General

Named-player change before the match starts voids all bets. If a match starts but isn’t completed, all bets void unless a specific market outcome is already determined.

FT Moneyline / Live Betting Moneyline / FT HC / Live Betting HC / Match Point Handicap

Predict match winner / winner after game-handicap / winner after point-handicap.

FT O/U/ Live Betting O/U / Full Time Over/Under

Total points in a specified market / total games played in the match.

Correct Score

Predict correct score in the specified market (Match, Game 1, etc.).

1st Game HC / Moneyline / O/U (up to 7th Game)

Settled on the selected game only; void if not completed unless already determined.

Game Total Points

Total points scored in a specified game.

Exact Number of Games

Match must be completed for bets to stand; void if abandoned.

1st Game Odd/Even (also Game X variant)

Void if the game isn’t completed.

Game X Point Winner

Predict winner of a specific point in a specific game; void if not played, or match abandoned before that point.

Game X Race To

Predict first to a specific point count in a given game; void if neither reaches it or the game isn’t completed.

Next Game Winner / Next Point Winner

Void if the next game isn’t completed/played (Next Game Winner).

Lead After / Race To / Total Points (Odd/Even)

Predict leader after a specified point count / competitor to reach a point total / odd-even outcome for a specified market.

Winner- Outright

Player must start Round 1.

Muay Thai

FT Winner / Live Betting Winner

Settled on official result at fight’s end. Draw or No Contest voids all bets unless otherwise stated.

Red or Blue Fighter Designation

Color designation is for reference only; bets valid regardless of color changes.

Handicap Markets

Based on fight winner; declared draw voids all Handicap bets.

FT O/U / Live Betting O/U

Relates to number of rounds completed. Fight ending in round 5 = 4 completed rounds; judges’ decision = 5 completed rounds.

Disqualification

Both-fighters DQ by judges voids all bets.

Postponed Fights

Void if not started within 12 hours of scheduled start.

Fight Start Definition

Fight starts when the bell rings for round 1; a fighter failing to start voids all bets.

Official Decision

Settled per the official in-ring decision immediately after the fight; subsequent changes not recognized.

Kabaddi

FT MoneyLine / Live Betting MoneyLine

Settled on score at end of scheduled 40 minutes, excl. extra time/Golden Raid, unless stated. Void if the full 40 minutes isn’t played, unless determined. Venue change: bets stand if home team remains designated as such. Postponed/cancelled matches void unless played within 24 hours of original start.

FT Spread / Live Betting Spread

Settled after applying handicap to the final 40-minute score; extra time/Golden Raid excluded. Void if not completed unless determined.

FT O/U / Live Betting O/U

Settled on total points at end of scheduled 40 minutes, excl. extra time/Golden Raid. Void if not fully played unless determined. Postponed/cancelled matches void unless played within 48 hours of original start.

1st Half Spread / 1st Half MoneyLine

Settled on the first half (20 minutes) only; extra time/Golden Raid excluded. Void if 1st half not completed unless determined.

Other Sports

General

Events must start within 24 hours of the originally scheduled start time (local time) for bets to have action. Abandoned/postponed events void unless rearranged within 24 hours, except incorrect advertised start time. Early-played matches: bets stand if placed before the revised start time. Venue change voids bets unless stated otherwise. In 2-way markets, push rules apply unless stated; single-bet stakes returned, multiples treat the selection as a non-runner.

Badminton

Named-player change before the match starts voids all bets.

  • FT Winner/ Live Betting Winner: Player who wins the match.
  • FT Spread / Live Betting Spread: Result after applying handicap to total points.
  • FT O/U: Total points scored by both players combined.

Void if not completed, unless the market is already determined.

Cycling

Settled at podium presentation; later disqualification/appeal doesn’t affect results. Non-starters void bets.

  • Race/Stage Winner: Predict winning cyclist/team.
  • Individual/Team Head 2 Head: Predict higher finisher; both must start; ≥1 must finish, else void.
  • Special bets: Predict category winners (King of the Mountains, Best Sprinter, Best Young Player, etc.).

Futsal / Water Polo / Hockey

Settled on regulation time unless stated; regulation time must complete for bets to stand. Hockey: venue change voids bets; abandoned matches void unless rearranged same day.

Olympics

General Rules: Outright bets stand regardless of participation, but withdrawal before taking part = loser. Cancelled events void unless already determined. Multiple medals for the same position → dead-heat rules. Amended results use the original medal ceremony placings. Sport-specific rule conflicts: Olympic rules prevail for Olympic outright markets. Team events count as one medal for totals markets.

Markets: Gold Medal Winner, To Win a Medal, To Reach the Final/Semi Final, Betting Without (named athlete’s non-win → gold medalist wins the market), Match Bets (progress-furthest, tie-break by qualifying mark), To Break the World Record, Heat Betting, Number/Most Medals Won, Gold Medal/Medal Match Bet, Handicap Gold Medal/Medal Match Bet, Country/Athlete Gold/Medal Band, Medal Clean Sweep, Number of Athletes Under Specified Time, Winning Last Digit, Winning Time, Perfect 10 — all settled via the official competition website; disqualification (incl. false starts) = loser; postponement voids unless already determined; dead-heat rules apply where noted.

Vaquejada

Settled at competition end, excluding extended time unless stated; must start on scheduled date; all bets placed before start; postponed/abandoned void unless rescheduled same day (unless incorrect start time announced). Settled per official/independent statistics.

  • 1X2: 1 = Cowboy A Win, X = Draw, 2 = Cowboy B Win.
  • Winner: Winning cowboy based on final competition result.

Lacrosse

Games must be played in full (60 min) for bets to stand; overtime counts unless stated. Void if not played on schedule or abandoned unless outcome determined.

  • FT Money Line: Winner incl. overtime; void on tie with no draw option.
  • FT Spread: Winner after handicap, incl. overtime.
  • FT Over/Under: Total combined goals, incl. overtime.
  • Outright (Tournament Winner): Non-runner = no bet; void if cancelled/incomplete unless winner already determined.

Darts

Must start on scheduled date; postponed void unless rearranged same date (unless incorrect start time advertised). Started-but-incomplete matches void unless stated for specific markets. Venue change voids bets unless stated. Push rules apply for 2-way markets.

  • FT Winner 2-Way: Void if not completed.
  • FT Handicap: Applied to final score in legs/sets; void if not completed.
  • FT Over/Under: Total legs played; void if not completed unless the line was already exceeded (Over settles as winner).

Beach Volley

Must start on scheduled date; abandoned/postponed void unless rearranged same date (unless incorrect start time advertised). Started-but-incomplete void unless stated. Venue change voids bets unless stated. Push rules apply for 2-way markets.

  • FT Winner / FT HC / FT O/U: Match winner / handicap in sets / total points played — void if not completed, except Over already-exceeded lines settle as winners.
  • First Set Winner / HC / O/U: Same structure, applied to the first set only.

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