1. In case of discrepancies in event or team names, the official English version shall prevail. In case of inconsistency between English and non-English versions of these Terms, the English version shall take precedence.
2. Information displayed for live events (odds, lines, spreads, handicaps, totals, start times, scores, statistics) is provided as a guide only. We accept no liability for inaccuracies. Customers are solely responsible for verifying the accuracy of such information at the time of placing their bets.
3. Errors may occur in the acceptance or settlement of bets, including but not limited to:
4. In all such cases, the Sportsbook reserves the right to:
5. Where applicable, official results as declared by the governing sports body shall prevail for settlement purposes, unless explicitly stated otherwise in the Sportsbook rules.
6. General Postponed Event Rule (All Sports): If an event is postponed and does not start, or if no official information about the event is available within 24 hours of the originally scheduled start time, all bets on that event will be void.
If the odds on the bet slip undergo any changes, we offer three available options from the Odds Changes Setting.
Broaden your betting possibilities by going beyond the 1 selection opportunities offered by singles betting. Discover a world of winning chances across multiple selections with Parlay and System bets.
| Bet name | No. of Selections |
|---|---|
| Single | 1 |
| Double | 2 |
| Treble | 3 |
| 4-Fold | 4 |
| 5-Fold | 5 |
| 6-Fold | 6 |
| 7-Fold | 7 |
| 8-Fold | 8 |
| 9-Fold | 9 |
| 10-Fold | 10 |
| 11-Fold | 11 |
| 12-Fold | 12 |
| 13-Fold | 13 |
| 14-Fold | 14 |
| 15-Fold | 15 |
| 16-Fold | 16 |
| 17-Fold | 17 |
| 18-Fold | 18 |
| 19-Fold | 19 |
| 20-Fold | 20 |
In all cases, all selections must be successful to be a winner. If one or more selections from the accumulator are cancelled, the bet stands as soon as at least one of the remaining selections is settled as a winner or loser.
A parlay bet which combines different selections within the same game or match are not allowed where the outcome of one affects the other.
Push — This is a game/selection that is tied after taking the handicap/spread into account. All bets will be void.
Non-Runner — A non-runner is a selection that is named but doesn’t take part in the event. If your selection is a non-runner, your bet will be void (and your stake returned). If the selection is part of an accumulator (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.
Void — In all cases where the term ‘void’ is used, settlement will be as follows: - Single bets - stakes will be refunded. - Accumulator (Multiple) bets - void selections will be treated as non-runners within the bet, meaning if the selection is part of an accumulator (multiple), the bet will become the next accumulative bet down.
What is a system bet? System bets are similar to Parlay in that you choose several selections within one bet, but all possible combinations of bets from those selections are covered, with the advantage of winning even if not all picks are winners.
System bets are presented as two numbers separated by a slash, e.g. 2/4, with the first number denoting the type of bets involved (in this case, doubles), and the second number denoting the number of selections involved.
For example, in a 2/4 system bet, you would choose 4 selections; the 2/4 system bet is made up of the 6 possible combinations using your 4 selections, so a stake of £0.50 would cost £3. Even if only 2 of those possible combinations were winners, your bet would win, with the return amount dependent on how many possible combinations actually win. If none or only one of your picks wins, your system bet loses. The amount of winnings shown at bet placement is the maximum winnings possible if all picks win.
Example calculation (3 selections): Stake ¥18 per event at odds 2.0, 2.74, 1.7 → three double combinations return ¥98.64, ¥83.84 and ¥61.20 respectively, for a total return of ¥243.68.
Systems involving 3 selections: - System 2/3: 3 doubles, 3 bets. £1 stake costs £3. - Trixie: 3 doubles + 1 treble, 4 bets. £1 stake costs £4. - Patent: 3 singles + 3 doubles + 1 treble, 7 bets. £1 stake costs £7.
Systems involving 4 selections: - System 2/4: 6 doubles, 6 bets. £1 stake costs £6. - System 3/4: 4 trebles, 4 bets. £1 stake costs £4. - Yankee: 6 doubles + 4 trebles + 1 four-fold, 11 bets. £1 stake costs £11. - Lucky 15: 4 singles + 6 doubles + 4 trebles + 1 four-fold, 15 bets. £1 stake costs £15.
Systems involving 5 selections: - System 2/5: 10 doubles, 10 bets. £1 stake costs £10. - System 3/5: 10 trebles, 10 bets. £1 stake costs £10. - System 4/5: 5 four-folds, 5 bets. £1 stake costs £5. - Super Yankee: 10 doubles + 10 trebles + 5 four-folds + 1 five-fold, 26 bets. £1 stake costs £26. - Lucky 31: 5 singles + 10 doubles + 10 trebles + 5 four-folds + 1 five-fold, 31 bets. £1 stake costs £31.
Systems involving 6 selections: - System 2/6: 15 doubles, 15 bets. £1 stake costs £15. - System 3/6: 20 trebles, 20 bets. £1 stake costs £20. - System 4/6: 15 four-folds, 15 bets. £1 stake costs £15. - System 5/6: 6 five-folds, 6 bets. £1 stake costs £6. - Heinz: 15 doubles + 20 trebles + 15 four-folds + 6 five-folds + 1 six-fold, 57 bets. £1 stake costs £57. - Lucky 63: 6 singles + 15 doubles + 20 trebles + 15 four-folds + 6 five-folds + 1 six-fold, 63 bets. £1 stake costs £63.
Systems involving 7 selections: - System 2/7: 21 doubles, 21 bets. £1 stake costs £21. - System 3/7: 35 trebles, 35 bets. £1 stake costs £35. - System 4/7: 35 four-folds, 35 bets. £1 stake costs £35. - System 5/7: 21 five-folds, 21 bets. £1 stake costs £21. - System 6/7: 7 six-folds, 7 bets. £1 stake costs £7. - Super Heinz: 21 doubles + 35 trebles + 35 four-folds + 21 five-folds + 7 six-folds + 1 seven-fold, 120 bets. £1 stake costs £120.
Systems involving 8 selections: - System 2/8: 28 doubles, 28 bets. £1 stake costs £28. - System 3/8: 56 trebles, 56 bets. £1 stake costs £56. - System 4/8: 70 four-folds, 70 bets. £1 stake costs £70. - System 5/8: 56 five-folds, 56 bets. £1 stake costs £56. - System 6/8: 28 six-folds, 28 bets. £1 stake costs £28. - System 7/8: 8 seven-folds, 8 bets. £1 stake costs £8. - Goliath: 28 doubles + 56 trebles + 70 four-folds + 56 five-folds + 28 six-folds + 8 seven-folds + 1 eight-fold, 247 bets. £1 stake costs £247.
The Asian Line is a special type of handicap used for soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing for more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes.
| Asian Handicap | What it means |
|---|---|
| 0 | You win if your team wins the match. If there’s a draw (0 goals difference), you are refunded your stake. |
| 0.25 | You win if your team wins the match. If there’s a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
| 0.5 | You win if your team draws or wins the match. |
| 0.75 | You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the amount staked. |
| 1 | You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. |
| -0.25 | You win if your team wins the match. If it draws you lose half of the amount staked. |
| -0.5 | You win if your team wins the match. |
| -0.75 | You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
| -1 | You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. |
Live betting example: Juventus vs Man.United - Live score 1:0. Juventus -0.75 @ 1.80, Manchester +0.75 @ 2.15. - Final score 3:0 → bet €100 on Juventus, net win €80 - Final score 2:0 or 3:1 → bet €100 on Juventus, net win €40 - Final score 1:0, 1:1, 1:2, 1:3, 2:1, 2:2, 3:2, 3:3 → bet €100 on Man. United, net win €115
In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets.
Fast Markets allow you to bet on whether you think a specific event will happen within the next 1 or 5 minutes of a live football match.
| Event | Description |
|---|---|
| Goal | The time at which a goal is scored |
| Corner | The time at which a corner is awarded |
| Booking | The time at which a yellow or red card is shown to a participating player |
| Penalty | The time at which a penalty is awarded |
| Throw-In | The time at which a throw-in is taken |
| Free Kick | The time at which a free kick is awarded |
| Goal Kick | The time at which a goal kick is taken |
1 minute refers to 00:00–00:59 seconds of the relevant 1 minute period. 5 minutes refers to 00:00–04:59 seconds of the relevant 5 minute period. Injury time is not included.
How it works: Select the live match → choose the specific Fast Market → select your bet → enter your stake and place bets.
A dead-heat occurs when two or more participants have tied in an event or competition — for example if the judge cannot separate two or more winners even after looking at the photo/playback, or if two or more players/teams have scored the same number of goals/points within a tournament.
The dead-heat rule is applied by dividing the stake proportionally according to the number of tied selections, and settling at full odds.
Example: A £15 single bet at 6.0 odds, with two other selections also tied for 1st place: the £15 stake is divided by three and settled at full odds — a winning £5 single bet at 6.0 odds, returning £30.
1. These Cash-Out Terms are inseparably linked to our Terms & Conditions, of which they form a part, and acceptance of these Cash-Out Terms is a prerequisite to account registration.
2. Cash-Out and Partial Cash-Out are available for pre-live and live markets and applicable for Single Bets and Combo Bets, excluding System Bets.
3. Neither Cash-Out nor Partial Cash-Out is available on Forecast/Tricast Bets.
4. Partial Cash-Out shall only be available where the full Cashout offer is greater than twice the minimum bet amount permitted for that particular bet.
5. The minimum Partial Cash-Out amount is equal to the minimum bet permitted for that particular bet.
6. The maximum Partial Cash-Out amount shall be the full Cash-Out amount minus the minimum bet amount permitted.
7. Combo Bets placed together with System Bets via the ‘Combo’ tab cannot be the subject of a Cash-Out or Partial Cash-Out.
8. When a Customer undertakes a Partial Cash-Out, the remaining bet amount will be settled with the final outcome of the fixture placed in the bet.
9. When a Combo bet is partially cashed out and one or more lines have already been settled, the remaining bet amount will be settled based on the final outcome of all fixtures in the bet, with settled fixtures treated as odds 1.00.
Example: $30 combo bet with 3 lines — Match A (odds 2.0, already settled/won), Match B (odds 1.8, open), Match C (odds 2.2, open). After partial cash out, remaining bet settled at $20 × 1.00 × 1.8 × 2.2.
10. No guarantee that the Cash-Out facility will be available for a specific market or Customer; the Operator may disable it at any time.
11. Cash-Out offers are available only within a specific time frame — price/market changes may result in a new offer or suspension/removal of the facility.
12. Cashed-Out bets are considered and shown as settled — the outcome of the final market is not correlated with the bet settlement.
13. Cashed-Out bets shall not contribute to meeting the rollover requirements of any Sports promotion.
14. Bets placed using a Free Bet cannot be the subject of a Cash-Out.
Match Parlay (Bet Builder) is a personalization tool that allows players to combine several selections from the same event into a single bet. When a player makes an initial single selection, Match Parlay automatically displays other eligible markets on the same event, with instant pricing and one-click betting — including Asian Handicap, 1X2, OU, Total Goals, and other markets.
1. Navigate to the desired event; the Match Parlay icon appears beside eligible events.
2. Turn on Match Parlay mode — eligible markets are filtered automatically.
3. Choose at least 2 selections to create the Match Parlay.
4. Odds are calculated automatically in the bet slip as selections are made.
5. Enter the desired stake and observe the potential return.
6. Click “Place bets” to create your Match Parlay.
7. The bet is accepted and the receipt displayed.
To create a parlay or system bet with Match Parlay: build the Match Parlay (steps 1–4), click “Add to Betslip” instead of “Place bets”, choose selections from other events (at least 1 for parlay, at least 2 for system bet), enter stake, and place bets.
1. Match Parlay is valid for the regular match duration, excluding Extra Time and Penalties.
2. If a Match Parlay consists of 2 selections and one is void/cancelled, the bet settles at the odds of the remaining selection (win) or as lost (if the remaining selection lost).
3. For Bet Builders with 3+ selections, if one selection is void/cancelled, the whole bet is void unless there’s a losing selection, in which case it settles as lost.
4. If a selection is half-won or half-lost, the bet is void unless there’s a losing selection (settles as lost). Exception possible for HC/OU half lost/half won special offers.
5. The Sportsbook reserves the right to amend settlement if any selection is settled incorrectly.
6. The Sportsbook reserves the right to remove Match Parlay from any event for any reason.
Cross Betting is a personalization tool that allows players to combine 3 main markets from the same event into a single bet — Handicap, Moneyline, and O/U. Cross Betting only allows combining two selections and MUST include O/U — valid combinations are “Moneyline & O/U” and “Handicap & O/U”.
1. Navigate to the Cross Betting page.
2. Choose 2 selections from one event to create a Cross Bet.
3. Odds calculate automatically in the bet slip.
4. Enter stake and observe potential return.
5. Click “Place bets” to create your Cross Bet.
6. The bet receipt is displayed.
To create a parlay or system bet: build the Cross Bet (steps 1–3), then choose selections from other events instead of placing the bet — at least 1 more event for parlay, at least 2 more for system bet (maximum 7 events total). Enter stake and place bets.
1. Cross Betting is only valid for pre-match FT markets.
2. If a selection in a Cross Bet is void or cancelled, only that selection is voided.
3. The Sportsbook reserves the right to amend settlement if any selection is settled incorrectly.
4. The Sportsbook reserves the right to remove Cross Betting from any event for any reason.
When players complete a challenge, open a Mystery box and win, or receive a distribution from the operator, they get a Free Bet, usable to place bets and win cash rewards.
1. Free Bets are divided into two types: Pending (requires meeting specific conditions to activate) and Active (usable directly).
2. Risk-free bet requires players to have at least the same balance as their Risk-free bet amount in their account to place the bet.
3. If there are two or more Pending Free Bets requiring activation through betting, the earliest Free Bet’s conditions are calculated first — not simultaneously.
4. Free Bet terms can be viewed via My Bonuses > Active; expired/used Free Bets appear under History.
5. If the match/market bet on meets a Free Bet’s use condition, the available Free Bet will be displayed in the bet slip.
6. The stake from Free Bets is considered 0, so the return excludes the Free Bet amount (e.g., $100 Free Bet on 1.5 decimal odds and wins → $50 return).
7. Players can place a bet using both a Free Bet and real money on the same ticket, but the return still deducts the Free Bet amount.
8. If a bet with a Free Bet results in a draw, the Free Bet is regarded as used and not returned. If cancelled, the Free Bet is returned within 30 minutes.
What Are Challenges? Story-driven challenges where players progress through levels of increasing difficulty and rewards.
How to Join: - Step 1: Go to My Account → Challenges → browse and select “Start” → track progress via progress bar. - Step 2: Complete the challenge requirements by placing qualifying bets. - Step 3: Claim rewards — once complete, the progress bar becomes a “Claim” button; the free bet is instantly credited to My Bonuses.
T&Cs: 1. Bets count towards a Challenge only after the player starts it. 2. Players can select up to two Challenges at a time; once selected, cannot be cancelled until completed or expired. 3. Cancelled bets, full cash-outs, and bets placed with free/risk-free bets are excluded, unless the challenge states otherwise. 4. If a bet meets two challenges’ conditions simultaneously, both progress at once. 5. Only bets fully settled before the challenge ends count. 6. Rewards are not credited automatically — players must click to claim after all qualifying bets settle. 7. Conditions and return rates are not guaranteed to be consistent across Challenges. 8. Minimum stake amounts may vary with exchange rate fluctuations; assessed at time of placement.
The Sportsbook reserves the right to exclude customers or change terms/availability at any time, and to reclaim bonus elements and/or void the Gamification/related bets in cases of abuse (individually or as part of a group).
What Is the Mystery Box? A reward game where you contribute 1% of your stake to the prize pool and earn Mystery Coins, unlocking mystery boxes with free bets and a share of the prize pool.
How to Collect: - Step 1: Turn on “Contribute to Mystery Box” toggle before placing bets — every bet earns Mystery Coins. - Step 2: Collect coins; unlock a Mystery Box once opening requirements are met. - Step 3: Choose and open a Mystery Box — free bets are instantly credited to My Bonuses.
T&Cs: 1. Players choose to contribute 1% of stake to the Mystery Box (default toggle configurable in Settings > Gamification Settings). 2. Mystery Coins awarded based on contribution amount at a rate of 1 EUR stake = 1 Mystery Coin (adjusted per currency). 3. Contributed amount is not refunded on match cancellation, draw result, or cash out. 4. Mystery Box results are random; no prize is guaranteed except the Platinum Box. 5. Except for “percentage of Mystery Box” rewards, all other rewards are Free Bets.
Same exclusion/abuse-reclaim rights apply as under Challenges.
Become a VIP player and unlock exclusive rewards as you bet and level up: Higher Combo Bonus Boosts, Faster Early Payouts, Premium VIP Privileges.
How It Works: Every bet earns Loyalty Points; reaching a threshold increases your VIP level.
| Level | Points |
|---|---|
| 1 | 0 |
| 2 | 5,000 |
| 3 | 50,000 |
| 4 | 180,000 |
| 5 | 1,000,000 |
Points start accumulating immediately, but progress is only visible once a minimum betting amount is reached. 100-Day Validity: Loyalty Points are valid for 100 days, expiring individually per day earned (Day 1 points expire Day 101, Day 2 on Day 102, etc.).
Same exclusion/abuse-reclaim rights apply as under Challenges.
Note: Soccer has an exceptionally large rules page (200+ individual betting markets). The content below covers General Soccer Rule through “1st/Last Throw In” — the page’s own content is cut off there by the source site’s rendering; the full list also includes 1st/Last Free Kick, 1st/Last Goal Kick, Outright/Winner, Team Season Points, To Qualify, Relegation/Promotion, Group Winner, Elimination Stage, Player Performance markets, Golden Sub, Transfer Specials, Tournament Totals, Mythical Matches, and dozens more corner/card/goal-time markets through to “KINGS LEAGUE BRASIL”. For the complete, always-current list, see: https://contents.bsportsasia.com/betting-rules/EN/Soccer/
Bets settled the same way as normal sports events; outcome depends on an RNG-selected number, weighted according to odds. Markets: Match 1X2, Correct Score, Over/Under, Odd/Even, Half time/Full time, Period betting, Draw No Bet, Handicap, Asian Handicap, Double Chance, Team to score first and win, Half, Result at end of Half, Race to X Goals, Scorer of Goal X, any reference for a team to win all halves/periods.
Matches are played in 2x3, 2x4, or 2x6 minute halves depending on format. Bets settle on the official result at scheduled duration end, including in-game injury time but excluding extra time/penalties (unless stated). If started but not completed, bets void unless the market outcome is already determined. Markets: FT Winner, FT 1X2, FT Asian Handicap, FT O/U, 3-Way Handicap, Odd/Even, Correct Score, Both Teams To Score, Number of Goals, Number of Team Goals, Total Team Goals O/U, First To Score, Half Time/Full Time, 1st Half 1X2, 1st Half 3-Way Handicap.
Settled like standard soccer, based on actual match result. Markets: Match Winner 1X2, Asian Handicap, Over/Under, Both Teams To Score, Double Chance, Odd/Even, 1st Half Winner, 1st Half Asian Handicap, 1st Half O/U, 1st Half Double Chance, Total Team Goals O/U. Match duration depends on League: 4×4 Division — 2×10 min halves, ≤5 min break, no ET/shootout. 5×5 League-1/League-2 — 2×12 min halves, ≤5 min break, no ET/shootout.
Settled on official extra-time-only statistics; regulation-time goals/corners don’t count. Excludes penalty shootout. If the match doesn’t reach ET, all bets void. 40 markets offered, including Extra Time 1X2, 3W Handicap, Total Goals, O/U, Double Chance, Corners 1X2/O/U, Correct Score, Odd/Even, First/Last To Score, Cards O/U, and more.
Settled on the official penalty-shootout-only score. If the match doesn’t reach a shootout, all bets void. 13 markets offered, including Penalties O/U, Shootout Winner, Total Penalties Taken/Converted, Sudden Death, Exact Score, Team Penalty Props, First/Last Penalty Taker/Misser.
Predict the winning margin (1, 2, or 3 penalties). Only completed shootouts count.
Predict odd/even total penalties scored in the shootout. Only completed shootouts count.
Predict odd/even penalties scored by a specific team. Only completed shootouts count.
Predict outcomes within defined 15-min periods (00:00–15:00 through 75:01–90:00). Only goals within the relevant interval count; ET/shootouts excluded. Added/stoppage time after 45th/90th min not counted.
Refers to specific 1 or 5 minute periods; injury time not included. Settlement based on the competition’s official website, data providers, or TV broadcaster data. If abandoned mid-period, incomplete-period bets void; completed-period bets settle. Goal settled on time scored; corner/penalty/free kick settled on time AWARDED; goal kick/throw-in settled on time TAKEN.
Predict if the next goal will be scored before a specific time. Own goals count for the credited team. If time passes without a goal, bets lose.
Predict if the selected/home/away team will score before a specific time.
Predict which type of set piece (corner, free kick, throw-in, goal kick) occurs first after the specified mark.
Predict regular-time outcome: 1 (home win), X (draw), 2 (away win).
Identical to standard FT 1X2 but with enhanced odds. ET/shootouts excluded.
Handicap issued based on team strength to make odds more competitive. Live bets settled per score line at time of placement; prior goals ignored.
| Asian Handicap | What it means |
|---|---|
| 0 | Win if your team wins. Draw refunds stake. |
| 0.25 | Win if your team wins; draw splits bet half win/half refund. |
| 0.5 | Win if your team draws or wins. |
| 0.75 | Win if draw/win; lose half stake if losing by 1 goal. |
| 1 | Win if draw/win; stake refunded if losing by 1 goal. |
| -0.25 | Win if win; lose half stake on draw. |
| -0.5 | Win if win. |
| -0.75 | Win if win by 2+; split win/refund if win by 1. |
| -1 | Win if win by 2+; refund if win by 1. |
Predict total match goals, counted regardless of when scored (unlike Asian Handicap).
| Over/Under | What it means |
|---|---|
| Under 2 | Win on 0–1 goals; push on 2; lose on 3+. |
| Under 2.25 | Win on 0–1; half win/half push on 2; lose on 3+. |
| Under 2.5 | Win on 0–2; lose on 3+. |
| Under 2.75 | Win on 0–2; half push/half lose on 3; lose on 4+. |
| Over 2 | Win on 3+; push on 2; lose on 0–1. |
| Over 2.25 | Win on 3+; half push/half lose on 2; lose on 0–1. |
| Over 2.5 | Win on 3+; lose on 0–2. |
| Over 2.75 | Win on 4+; half win/half push on 3; lose on 0–2. |
Predict total goals in match/1st half. Over 2.5 wins on 3+ goals; Under 2.5 wins on ≤2.
Predict a specific team’s goal total. Own goals count for the credited team.
Settled on 1st-half result only. Goals before the bet ignored for Asian Handicap.
Settled on 2nd-half result only.
Settled on score at 29:59/69:59. Bets void if abandoned before that point (except already-determined O/U); stand if abandoned after.
Draw voids stakes and refunds.
Covers two of three outcomes: 1 or X, X or 2, 1 or 2.
Wins only if both the Double Chance outcome AND the Total Goals outcome are correct.
Predict exact score of the relevant period.
Predict a scoreline occurring at any point in the match.
Choose from options covering multiple results; win if final score matches any listed result.
Predict if a specific goal range occurs; “Other than” options refer to any different range.
Same concept as Multi Goals, applied to the full 90 minutes.
Predict result at halftime and full-time combined.
Predict at least one of HT/FT results correctly — 3-way.
Full-Time / Extra Time / Penalties — predict how the match will be decided.
“Yes” if both teams score at least once in the period; own goals count for the credited team.
“Yes” if both score and there’s a winner; “No” if only one scores, or both score but it’s a draw.
“Yes” if both teams score in both halves.
Predict both teams performing a specified action in the first minute.
“Yes” if the specified team scores in both halves.
Predict goal thresholds met in both halves independently.
Combines first-scorer prediction with match result.
Predict if the selected team scores at least once.
Win if selected team wins OR total goals exceed 2.5.
Win if either condition is met.
Win if either condition met.
Win if either condition met.
Win if selected team wins OR either team keeps a clean sheet.
Win if match draws or at least one team fails to score.
Win if any of the three conditions is met.
Predict if the match proceeds to ET / to a shootout.
Both HT and FT exact scores must be correct.
3 potential outcomes including handicapped draw.
Predict if the selected team scores in the 2nd half.
Predict which team scores first/2nd/3rd…/last.
Predict which team scores the last goal of the specified half.
Predict winning team and margin.
Predict odd/even total goals; 0 goals = Even.
Predict odd/even goals by a named team.
Predict first/last/anytime scorer. Own goals ignored for settlement purposes.
Predict a player scoring 2+ or 3+ goals.
Predict which player from the specified team scores first.
Live bet on who scores the next goal from time of placement.
Predict top scorer for a named team / for a League/Tournament. Dead-heat rules apply for ties.
All selected players must score at least once.
Predict if a team scores in the specified half(s).
Predict if a team concedes zero goals in the period.
Void if a contestant fails to start, or both reach the same stage.
Sum of minutes of all goals scored; stoppage-time goals recorded as 45th/90th minute.
Predict the range of total goals scored.
Predict which half has more goals.
Predict exact goal counts.
Predict each half’s result separately.
Settled as if the match restarts 0:0 from bet placement.
Similar to O/U; based on total penalties awarded/scored by both teams.
Predict if the selected team scores a penalty. Only taken penalties count.
Predict a team winning (the period) without conceding.
Predict a team winning at least one half.
Predict if an own goal occurs.
Predict scoring/result event sequence (e.g. “scores first and wins”).
Predict a team trailing at some point but winning.
Team must outscore opponent in each half separately.
Predict if a penalty is awarded (regardless of scored/missed).
Both teams must be awarded AND take at least one penalty.
Predict penalty outcome for a specified team.
Predict penalty award count in specified period.
Predict if the specified team is awarded a penalty.
Based on officially announced added time, not actual time played.
Predict the time bracket of the goal.
Predict the time bracket of the specified team’s first goal.
Predict goal timing relative to a fixed minute mark.
Predict scoring half of first goal / first scorer of 2nd half.
Predict a goal before 29:59.
Bet on whether a goal is scored in named minute bands (1–15, 16–30, 31–HT, 2nd half start–60, 61–75, 76–FT).
Both conditions must be met for “Yes”.
Predict a specific team’s goal range.
Both teams must score at least 2 each.
Both predictions must be correct.
Predict the time range of the last goal.
Combine First-to-Score (or Anytime Scorer) with Exact Score; both must be correct.
Home Team / Away Team / Both Teams / No Goal.
Combine First-to-Score with Final Result (1X2); both must be correct.
Combines HT/FT result with total-goals threshold.
Combines match winner with goals threshold.
Predict how the match outcome is decided.
Predict which team takes more corners in the period.
Predict corner leader at HT and FT combined.
Predict which half has more corners.
Handicap applied to corner counts.
Predict a team’s corner total.
Predict which team is awarded the next corner.
Before/after the 8th minute mark.
Various corner-count prediction formats (over/under, odd/even, 3-way handicap, exact).
Predict which team takes a specified corner.
Predict a team winning 3 straight corners uninterrupted.
Predict corner-count thresholds for both teams.
First/Last Corner, Home/Away Number Of Corners, Exact Corners, 2/3/4+ Corners, Next Corner, Corner Range, 2+ Corners — all restricted to the first half.
Predict which team performs the first kick.
VAR review triggered by referee stopping play to consult; goal timing based on actual occurrence, not confirmation time. Settled bets may be re-settled if VAR reverses the outcome.
Predict if a named player receives a card / specifically a red card. Substitutes are eligible; non-players are not. Cards after the final whistle disregarded.
Predict corner count in the opening 10 minutes.
Predict red card counts and occurrence, including via second yellow.
Various red-card team/timing predictions.
Card points: yellow = 1, red = 2, max 3 per player per match (second yellow ignored once red shown).
Card totals restricted to the 2nd half.
Header, Free Kick, Penalty, Own Goal, Shot, or No Goal.
Predict a goal in stoppage time of the specified half.
Predict a card shown in the opening 10 minutes.
Card-count handicap/total with three possible outcomes (win/lose/draw or over/under/exactly).
Card-count thresholds for both teams.
Various card-related prediction markets.
Card-timing and card-race markets.
Further card-count formats.
Handicap/O/U on substitute usage; predict which team substitutes first/last.
Handicap/O/U on offsides; predict which team is caught first/last offside.
Handicap/O/U on fouls, possession (rounded to nearest whole %), and completed/attempted passes.
Predict shots-on-target totals and timing.
Set-piece count and timing markets.
Tournament and season-long outright markets settled on official league/competition results.
Player-prop and special tournament markets.
Alternative handicap and half-scoring markets.
Predict which team reaches a goal/corner count first.
Settled from bet placement to end of 1st half, ignoring prior score.
Predict corner-count range for match or team.
Team-level shot, foul and offside totals and comparisons.
Predict exact corner score of the period.
Combined 1st-half markets.
Special format-specific markets for this competition (see live site for details).
If a basketball game is postponed and not played within 24 hours of the originally scheduled start time, all bets will be void unless the match is rescheduled and begins within that 24-hour window. If the game starts within 24 hours, bets remain valid.
If a match is interrupted for some reason but is continued and completed on the same day (local time), the bets are still valid.
48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.
If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All bets on a game include overtime unless otherwise stated.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Champions League - If a match finishes in a tie and overtime isn’t played, Match betting and Normal Time Match Betting (2 way) will be settled as a push. Will there be Overtime markets will be settled as Yes.
For all matches played in a two-legged tie, if the aggregate score is tied at the end of regulation time in the second leg, overtime will be used to determine the outcome of second leg match bets.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
Bets on Virtual Basketball are settled the same way as for normal sports events. The outcome of the event depends on the number selected by a Random Number Generator (RNG). Each selection in the given virtual event is weighted according to its odds.
Markets do not consider overtime unless otherwise stated. If a match ends before the Xth is reached, this market is considered void (cancelled): Who scores Xth point? (incl. OT), Which team will win race to x points? (incl. OT).
1. Match 1X2
2. Over/Under
3. Odd/Even
4. Period betting
5. Draw No Bet
6. Handicap
7. Asian Handicap
8. Double Chance
9. Quarter
10. Result at end of Quarter
11. Race to X Points
12. Winner of Point X
13. Any reference for a team to win all halves/periods
NBA 2K: Match duration is 4x5, 4x6, or 4x8 minutes, including overtime. All Markets settled as set out in the General and Basketball Market Rules.
Settlement based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.
Predict which team wins the game. Overtime counts unless otherwise stated. If the game ends in a tie and no overtime is played, all bets will be void.
Predict which team will win the match. If the game ends in a draw after regular time (4 quarters), the bet will be void and the stake returned. Overtime does not count. If the match is abandoned, bets will be void unless already determined.
The line is set so that there can also be a draw outcome, giving you 3 potential bets. 1st Half 3 W Money Line is settled according to the result of 1st half only.
Same 3-way structure, settled according to the result of the specified quarter only.
Bets are settled on the winner after applying the specified point spread (handicap) to the final score, including overtime unless otherwise stated. If the adjusted scores are equal, the bet is graded as a push.
Bets settled on total combined points, including overtime unless otherwise stated. Exact-line ties are graded as a push.
Settled based on the score at the end of the first half (Q1+Q2 combined). If abandoned before completion, all 1st Half bets void; if completed, bets stand regardless of the rest of the game.
Predict the winner applying the given alternative spread for the 1st Half.
Settled on the second half only (Q3+Q4 combined, plus overtime). If abandoned before completion of the second half, all related bets void.
Predict the winner applying the given alternative spread for the 2nd Half, including overtime if played.
Moneyline, Spread, O/U, Odd/Even, Teams Odd/Even, Total Team Points O/U, Margin of Victory (Win by 3+), Alternative HC, Alternative OU. Settled on the 1st Quarter score only; if abandoned before end of Q1, all bets void.
Moneyline, Spread, O/U, Odd/Even, Teams Odd/Even, Margin of Victory (Win by 3+). If abandoned during Q2, Q2/Q3/Q4 bets void; Q1 bets remain settled.
Moneyline, Spread, O/U, Odd/Even, Teams Odd/Even, Total Team Points O/U, Alternative HC, Margin of Victory (Win by 3+). If abandoned during Q3, Q3/Q4 bets void; Q1/Q2 remain settled.
Money Line, Spread, O/U, Odd/Even, Teams Odd/Even, Alternative HC. Includes overtime if played. If abandoned during Q4, Q4 bets void; Q1–Q3 remain settled. If abandoned during OT, Quarter bets stand and Q4 includes OT points until abandonment.
Predict a team’s or the match’s point total/parity.
Predict winning team and exact margin for the specified period.
Predict winning team and margin from given options, including overtime.
Predict if the match goes to overtime. Void if regulation wasn’t tied and OT was somehow played.
Predict result at HT and end of game, including overtime. Void if abandoned or drawn with no OT played.
Predict where most points are scored, including overtime if played. Push rules apply.
Predict which team reaches the point total first in the selected period. “Neither” may be offered if neither reaches it.
Predict which team scores the basket taking the combined score to/beyond the specified point. Overtime counts unless stated otherwise.
Predict a team winning all four quarters. Overtime excluded; all four quarters must complete.
Team totals settled on regular time (4 quarters); overtime excluded.
Settled as won if the team leads at the end of both halves of regulation; overtime excluded.
To make the Final Four / Playoffs — settled via official tournament site. Team Regular Season Win Total OU / Regular Season MVP / MVP of the Month / Final Four MVP / MVP of the Round / Best Defender / Rising Star / Coach of the Year / Final Four Top Scorer / Finals Top Scorer / Series Total Games OU / To finish higher regular season H2H / Series Correct Score / Series game handicap / Country of the winning club / Number of teams from a country to make Final Four/Playoffs / Points scored/conceded in Regular Season OU / Games Won in Regular Season / 1st coach to leave the team / Outright Winner Double Chance / To Reach Finals / Final Matchup / To Finish Top/Bottom (Regular Season) / Finishing Position / To Win Series / When will series finish / Series Leader after X games / Game and Series double / Top Scorer (Inc. Playoffs) / Country of the Top Scorer / Player X Regular Season Points/Rebounds/Assists/Blocks/Steals / Top Rebounder / Team X to win all regular season games / Team with most Away Wins — all settled per the official Tournament site; season-completion caveats apply for markets referencing a full regular season.
Settled per final league position, including Play offs, per the official site.
All scheduled games must be played for wagers to have action.
If a team is disqualified pre-match and a bye awarded, qualification bets void.
Points, rebounds, assists, steals, blocks, three-pointers, turnovers, and combinations. If a player has no playing time, bets void. Overtime stats count. Combination markets: Points+Rebounds, Points+Assists, Assists+Rebounds, Points+Assists+Rebounds, Steals+Blocks. Double Double: 10+ in two of Points/Rebounds/Assists/Blocks/Steals. Triple Double: 10+ in three of those categories.
Total personal fouls by the selected player during regular time (4 quarters); overtime excluded.
Adjusts point spread and totals across two or more teams. All selections must win.
A push drops the teaser to the next lower level if offered; a push in a two-team teaser without a loss is no action (refunded). Super/Monster teaser pushes are losses. Allowed leagues: NBA, NCAAB (4, 4½, 5 point regular teasers); Super Teaser (3 teams, 8 points, ties lose); Monster Teaser (4 teams, 10 points, ties lose).
Settled based on official in-game statistics, including overtime where stated; players with no playing time void the relevant bets.
If a game is postponed and not played within 24 hours of the originally scheduled start time, all bets will be void, unless the match starts within the 24-hour window.
All bets on the game include overtime scoring unless stated otherwise.
Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games. Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.
Games must go at least 55 minutes of play for bets to have action. If suspended before that, bets are refunded unless already unconditionally determined.
In 2-way markets push rules apply unless otherwise stated; single-bet stakes returned, multiples treat the selection as a non-runner.
Venue change: bets stand if home team designation is correct; reversed teams void bets.
Statistics from the official competition website used; absent that, an official score provider.
Includes overtime. Points count regardless of whether scored before or after bet placement.
Pushes drop to next lower level if offered; two-team teaser push without a loss = no action refund. Super/Monster pushes are losses. Allowed leagues: NFL, NCAAF (6, 6½, 7 point regular teasers); Super Teaser (3 teams, 10 points); Monster Teaser (4 teams, 13 points).
Move the point-spread to get more points betting the underdog / fewer betting the favorite, or move the total for a higher line on under / lower line on over.
Settled per final league position including Play offs, per official site.
Predict winner including overtime. Draw voids 2-way Winner bets.
All scheduled games must be played. NFL excludes playoff/postseason games; NCAAF excludes playoff, conference championship, bowl and other postseason games.
Predict winner after applying spread.
Predict if combined points are over/under a given number.
Predict field goal totals for the period; 2nd Half includes overtime unless stated. Void if period incomplete, unless outcome already determined.
Home/Draw/Away, settled at end of regulation only (no overtime).
Predict first/last team to score. Void if abandoned before any score (First) or if not completed (Last).
Odd/even points for a specific team, overtime included.
Void if the relevant period isn’t completed, unless already determined.
1st Half Winner/Spread/O/U/Field Goals O/U/Winning Margin/Touchdowns O/U/Total Team Points O/U/Winner 3 Way — settled on 1st half (Q1+Q2). 2nd Half Winner/Spread/O/U/Winner 3 Way — settled on Q3+Q4 (incl. OT). Void if abandoned before the relevant period completes; stand if abandoned after.
TD, FG, Safety, or No Score. Includes OT unless stated.
1st/2nd/3rd/4th Quarter Winner/Spread/O/U/Winner 3 Way. Each settled on the respective quarter only; 4th Quarter includes overtime unless stated.
Predict HT and FT result combined, excluding overtime.
Tie is an option.
Predict odd/even total accumulated points.
Settled on Field Goal Attempt, Punt, Turnover, or Other, per official drive-result definitions (blocked/returned kicks and muffed punts settle per specific rules).
Predict scoring method (Touchdown/Field Goal/Any Other Score) or which team scores next. Points-after-touchdown don’t count as scores.
Both conditions must be met.
Similar to Over/Under; based on a named team’s accumulated points.
Void if a team is disqualified pre-match and a bye awarded.
Predict if the game goes to overtime.
3-way (half, includes OT in 2nd half) / 5-way (quarter, includes OT in Q4). Draw/tie option available.
The full relevant time period must be played for action, unless already determined; overtime included unless stated.
Team-specific field goal total; overtime included unless stated.
Touchdown, Field Goal, or Any Other Score.
Player Receiving/Rushing/Passing Yards, Receptions, Interceptions, Passing Touchdowns — player must participate (at least one relevant play/snap) or bets void.
Player must be active; void if abandoned before player scores (for “to score”).
Predict team and margin, overtime included if played.
Predict which team first reaches the point total in the specified period.
Scoring System: Passing Yard 0.04, Passing TD 4, Passing INT -2, Rushing Yard 0.1, Rushing TD 6, Reception 0.5, Receiving Yard 0.1, Receiving TD 6, Kick Return 6, Punt Return 6, Own Fumble Return/Recovery TD 6, Fumble Lost -2, Passing 2pt 2, Rushing 2pt 2, Receiving 2pt 2. Settled per official NFL statistics (with possible wait for official corrections). Players must play at least 1 snap for wager action.
All bets include extra innings unless otherwise stated. All games must start on the scheduled date (local time) for bets to be valid, unless we announce an incorrect start time.
Suspended games that have already started carry over if resumed the same day; otherwise void unless already unconditionally determined. If called early due to conditions, settlement follows 5-inning Money Line and 7/9 Inning rules. Mercy Rule games: settled at the score when the Mercy Rule was called for Money Line, Handicap and O/U.
Suspended/Interrupted Playoff games settle with the final score regardless of when resumed, even if not the same date.
Money Line needs at least 5 full innings (or 4½ if home team leads). O/U or Run Line need at least 9 full innings (8½ if home team ahead), except where already determined. 7-inning games need 7 full innings (6½ if home team ahead) — applies to Double Header games and pre-announced 7-inning games.
3-way Money Line relates to the first 9 innings, excluding extra innings. Extra Inning market refers to any inning(s) after 9 tied innings. Highest Scoring Period settles including any extra innings.
In 2-way markets push rules apply; single-bet stakes returned, multiples treat selection as non-runner. Venue change: bets stand if home team designation correct; reversed teams void.
All bets are action regardless of pitching changes. Extra innings count.
Action Bet: Wager on team vs. team regardless of starting pitcher(s); odds locked in at placement regardless of pitcher change. Applies to all markets except Listed Pitchers markets.
Listed Pitchers Bet: Specifies starting pitcher(s); void if the listed pitcher(s) don’t start. Only applies to pre-live Listed Pitchers markets; not available for Cash Out when live.
Live Betting: Pitcher names for live selections are informational only; action regardless of pitching changes.
Cash Out Note: Unavailable for Listed Pitcher bets once live, or after a starting pitcher change post-bet/pre-game.
MLB Player Props Rules: Player must start and either throw ≥1 pitch (pitchers) or have ≥1 plate appearance (position players). Opposing listed pitcher must start and throw ≥1 pitch for batting props to have action. Game must go ≥9 innings (8.5 if home leads), unless outcome determined at ≥5 innings (4.5 if home leads). Total Bases: single=1, double=2, triple=3, HR=4. Pitcher “Total Runs Allowed” includes earned + unearned runs. H2H player props need both to start and the game to become official.
Next Plate Appearance (2-way): Official MLB ruling on plate appearances used. “No” = any result besides hit/walk/HBP. Interference/Obstruction/Sac Bunt/Fly = “No”. Intentional walk = “Yes”.
Next Plate Appearance Next Pitch Result: Void if the specified pitch isn’t recorded in that PA/inning. Foul-territory catch = “In-Play”. Intentional ball (even not thrown by pitcher) = “Ball”. “Strike” = swinging/called strike only.
MLB Grand Salami: Predict total runs across all scheduled MLB games that day. All games must play ≥9 innings (8.5 if home leads) and start on schedule; postponements void all wagers. Home runs = runs scored batting in bottom of the inning.
Predict which team wins.
Team must complete ≥160 regular season games (incl. tie breakers) unless remaining games don’t affect the result.
Team(s) must complete ≥98% of scheduled regular season games (from Opening Day schedule), unless remainder wouldn’t affect the result. Play-in games excluded.
Statistics accrued in MLB, transferable between AL/NL; not other leagues. Bets stand regardless of team relocation/name change.
Run line -1.5: win if 2+ run margin. Run line +1.5: win if win or lose within exactly 1 run.
Over 9.5 wins on 10+ runs; Under 9.5 wins on ≤9. Under 9/Over 9 push on exactly 9 runs.
Over, Under, or Exactly the given line; includes extra innings unless stated.
Predict the inning of the first run; void if match ends 0–0.
Settled per official MLB box score; needs ≥9 innings (8.5 if home leads); extra innings count.
Void if the specified innings aren’t completed, unless already determined.
Predict odd/even runs for match, team, or first 5 innings; needs ≥9 innings (8.5 if home leads) except the 1st-5-innings variant.
Void if the statutory number of games isn’t completed or changed.
First team to the run total wins; needs ≥9 innings (8.5 if home leads) except where determined.
Void if no home run scored. If abandoned after a HR, First bets stand, Last bets void (unless no HR at all → both void).
Based on first run scored regardless of inning; void if abandoned before any run.
Similar to O/U; needs ≥9 innings (8.5 if home leads).
Void unless ≥9 innings (8.5 if home leads) or already determined.
Predict 1st-inning (or specified inning) result/handicap/total.
Void if 1st inning not completed, unless determined.
Which team scores most runs in a single inning.
Finalized after the specified innings complete, unless already determined (Lines/Totals) or void if not completed (Exact Score/Both Teams Score).
3-way with preset advantage / Over-Under-Exactly.
Predict the inning of the winning run; extra innings count.
Void if abandoned before 9 innings with no ET played.
Predict the inning with most combined runs; extra innings count; dead-heat if tied.
Team scoring more runs “wins” an inning; push for tied innings; extra innings count.
Based on official game order; extra innings not considered.
Predict team and exact run margin.
Player must start and have ≥1 plate appearance; total bases = 1/2/3/4 for single/double/triple/HR; extra innings count.
Pitcher must throw ≥1 pitch; only stats while in the game count; extra innings count.
Odd/even runs for the relevant team.
Result after first 5 innings and at end of game (extra innings count).
Void on disqualification with bye awarded; Outright settled on final league position incl. playoffs.
Since 2022, all doubleheaders are two nine-inning games.
Bets stand through: schedule/day changes, venue changes, court type changes (indoor↔︎outdoor), surface changes (before/during), and delayed starts/suspensions as long as the match completes.
If a player retires, is disqualified, or a walkover is awarded before completion, bets void unless the specific market outcome is already determined. Outright bets stand regardless of surface/venue changes, but void if the selected player doesn’t play a point. A match tie-break (Super Tie-break) counts as one set for set-related markets. Results settled via official tournament website/governing body. Shortened formats (e.g. best-of-5 to best-of-3) void all bets unless a specific result already determined. Rules apply to singles and doubles equally; in doubles, a pre-first-point partner replacement voids bets.
Void if the full statutory number of sets isn’t completed.
Based on sets accumulated by both players; void if statutory sets not completed. Super tie-break = one set for O/U.
Predict winner of the stated point; void if the point isn’t played for any reason. Tie-break points not counted.
Predict winner of the stated game; void if not completed. Tie-break points not counted.
Predict points score of winner/opponent in the stated game; void if not completed.
Predict if 40-40 occurs in the stated game; void if not played/abandoned before reaching it; settled once reached even if later abandoned.
3-way Over/Under/Exact for a stated game; void if not played or abandoned due to injury/withdrawal unless determined. Tie-break points not counted.
Predict who reaches the relevant game count first.
Void if the set isn’t completed, unless already determined.
Based on games accumulated; void if statutory sets not completed/changed. Tie-break = one game; super tie-break = one game.
Void if the set isn’t completed.
Already-finished sets count toward settlement.
Predict exact tiebreak count (1-3); void if statutory sets not completed. Already-determined set tiebreak winners count.
Void if match not completed unless already determined.
Void if match/1st set not completed.
1X2-style; draw = equal games. Void if not completed.
Void if statutory sets not completed/changed.
Tie-break and super tie-break each count as one game; void if statutory sets not completed or format changed.
Similar to O/U; super tie-break is a set, not a tie break, for this market. Already-occurred tie breaks stand if match abandoned.
Void if 1st set not completed, unless already determined.
Predict 1st-set and match outcome combined; void if statutory sets not completed.
Similar to O/U; void if statutory sets not completed, or on retirement/disqualification.
Void bets placed after coin toss (First Ace); void on disqualification/withdrawal unless determined (Most Aces); void if match not completed (Handicap).
Void for bets placed after coin toss.
Settled as losers if no break occurs.
Similar structure to Aces markets.
Void if match not completed.
Void if match not completed.
Threshold-based (5+, 10+, 15+…); void if abandoned unless determined.
Win if set winner and score match any listed result.
Void if statutory games in the set not completed. Tie-break/super tie-break = one game.
Total breaks by selected player across the match; void if abandoned before completion unless determined.
Exact set count (2-3 for Bo3; 3-5 for Bo5).
Void for a player if they don’t play a point. Sub-markets: Winning Continent, Winner Age O/U (182 days or under = under; 183+ = over), Winner Without X (runner-up settles as winner if X wins), First-time winner, Total Aces/Holds/Double Faults O/U Tournament, Total Matches to go to 5 sets O/U, Total games in Tournament O/U, Number Of Seeds To Make It Through Round X, Europe vs The World, Highest Seed Number To Be Knocked Out First Round, Player to win most matches/rubbers, Which X Player to progress furthest (dead heat if tied), Outright winner to come from which group, Player X to serve/double fault an Ace in first service game.
Players divided into 4 Quarters (top 4 seeds); predict which Quarter/Half the winner comes from.
Player(s) must start the tournament/match for bets to stand; push rules apply for Head to Head.
Predict combined Aces/Double Faults outcomes; equal counts = loss; void on disqualification/retirement unless determined.
O/U on breaks of serve, match or tournament-wide; void if not completed unless determined.
Tied 1st-serve % = loss; void if statutory sets not completed.
Straight-sets win with every set 7-6; any non-7-6 set = loss; void on disqualification/retirement.
Void if statutory sets not completed or on retirement/disqualification; void if no breaks/serves/aces/faults applicable.
Void if statutory sets not completed or on retirement/disqualification. Tie-breaks don’t count as service games for “Not to Lose Serve.”
Tie-breaks excluded.
New ATP #1 who’s never held the ranking; void if achieved by an unlisted player.
Void on disqualification/retirement unless determined, or if the game’s outcome can’t be clearly resolved.
Penalty points stand; penalty games void unless already determined.
All void if the match/relevant period isn’t completed, unless already determined; settled per official governing body data.
Settled per official tournament data.
If a fight doesn’t start within 24 hours of the originally scheduled start time (local time), all bets void. Exceptions: incorrect advertised start time, or fight set up on an expected date before official confirmation.
The bell sound marks the start of round 1 for betting purposes. If a fighter fails to answer the bell, the opponent is deemed winner of the previous round. “No Contest” or “Technical Draw” voids all bets except already-determined markets.
Valid regardless of round-count changes. Draw (incl. Majority Draw) voids bets unless a draw option was offered (e.g. 3-Way Moneyline). Settled on the official in-ring result; later appeals don’t affect settlement (unless due to human announcement error). Post-start disqualification: opponent wins. Pre-start disqualification: bets void.
Round-count changes void already-placed bets.
Draw or Technical Draw: Draw = scorecard draw. Technical Draw = referee stops fight before round 5 for reasons other than KO/TKO/DQ — voids bets.
Knockout: boxer doesn’t rise after a 10 count. TKO: 3-knockdown rule or referee stoppage; corner retirement = TKO unless later decided by scorecards or No Contest.
Decision / Technical Decision: Decision = scorecard points at scheduled rounds’ end; Technical Decision = scorecard decision at any other point. Pre-end Technical Decision settles relevant markets as Decision.
Round-count changes void bets. Half round = 1:30 into that round (e.g. 90 sec into round 7 = 6.5 rounds). Women’s Boxing (2-min rounds): over 1:00 defines the half.
Knockdown = KO’d or mandatory 8-count; referee-deemed slips don’t count.
Round-count changes void bets. Betting on rounds/groups = win by KO/TKO/DQ during that round/group. Pre-end Technical Decision settles as win by Decision.
Round-count changes void bets. “To Go The Distance” covers a Points decision or a Draw after scheduled rounds. Technical Draw/Decision settle based on the final completed round.
Matches must start within 24 hours of the originally scheduled start time (local time) for bets to have action, except incorrect advertised start time. Test Matches and Two/Three/Four Day Matches are excluded from this 24-hour rule. Venue change: bets stand if home team designation correct; reversed teams void. Settled per the official result declared by the relevant governing body. Push rules apply for 2-way markets.
Weather-affected matches governed by official competition rules, except: bowl-out/coin-toss deciders void all bets. Abandonment due to outside interference voids bets unless a result is officially declared. Opponent change voids bets. Bowl Out/Super Over official results used for settlement.
D/L method reductions still allow settlement. Pre-match over reductions stand; mid-match reductions void per format: One Day ≥5 overs lost, T20 ≥3 overs lost, T10 ≥1 over lost, 100-Ball ≥21 balls lost (all measured from scheduled at time bet placed), unless already determined.
Minimum 50 overs bowled required unless All Out/declared, otherwise void unless determined. Forfeited innings void all bets.
Bets stand once ≥1 ball bowled; abandonment due to outside interference voids bets.
Void on draw (Draw No Bet); Double Chance stands once ≥1 ball bowled.
Stands once batter faces 1 ball or is out before facing one; counts if Not Out including declared innings. Test/First Class stand regardless of rain delays. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost (unless determined).
Points: 1/run, 20/wicket, 10/catch, 25/stumping. Void for non-starting-11 players; refunded for non-selected players. ODI needs ≥40 overs each side; Test/First Class = whole match, drawn games need ≥200 overs; T20 needs full 20 overs scheduled and official result; 100-Ball needs full 100 balls each (unless bowled out) — all unless already determined.
Batsman dismissed for zero; settled as regular O/U.
Void if specified overs not complete, unless team all out/declares/reaches target or already determined.
Void if <20 overs bowled in the session, unless determined.
Void if selected overs not complete due to external factors, unless determined; stands if natural innings length is shorter.
Extras/penalty runs included; void if the over isn’t completed unless determined.
Illegal balls count as deliveries (e.g., a wide as delivery 1 counts 1 run for that delivery); free-hit re-bowl runs excluded from the specified delivery; all runs (bat or not) included.
Batter must face ≥1 ball unless out before facing one. Test/First Class stand regardless of weather. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost; T10 void if innings not completed; 100-Ball void if ≥21 balls lost — all measured at bet placement, unless the line is passed or batsman dismissed (determined).
Any wicket counts incl. run outs; retiring hurt ≠ wicket; timed-out/retired-out = wicket on previous ball. Void if over not completed unless determined.
Zero = even. Void if over not completed.
Void unless the stated wicket falls or a winning market already established. Retired-hurt bets carry to next partnership. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost; 100-Ball void if ≥21 balls lost.
Only 1st innings counts. Void for non-starting-11/substitutes; settled as losers if selected but doesn’t bat/field. Dead-heat rules apply (bowler with fewer runs conceded wins ties). Minimum overs before interruption: ODI 20, Domestic 40-over 10, Domestic 50-over 20, T20 Cup 6, 10-Over 6, 100-Ball 40 balls, Test 50 overs (unless All Out).
Settled on officially declared MOTM; dead-heat rules apply.
Predict coin toss winner.
Minimum overs: T20 full 20 each; ODI ≥40 each; 100-Ball full 100 balls each; Test/First Class whole match, drawn games ≥200 overs.
Result = total amassed before 1st wicket, target reached, or declaration. Retiring hurt ≠ wicket. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost or uneven overs faced (unless determined); 100-Ball void if ≥21 balls lost or uneven balls faced. Drawn First Class void if <200 overs bowled; market refers to first innings only.
Settled on wickets lost when the score is reached, or at declaration/target/non-reach. Test/First Class stand regardless of delays. ODI void if ≥5 overs lost; T20 void if ≥3 overs lost; 100-Ball void if ≥21 balls lost.
Void if required overs not reached. Test/County = whole match (drawn ≥200 overs); T20/100-Ball need full overs/balls each (unless bowled out); ODI void on reduced/undetermined overs. Sixes/Fours in a Super Over don’t count. Player market void for non-starting-11; settled as loser if selected-but-non-batting and a six is scored; dead-heat applies.
Caught, Bowled, LBW, Run Out, Stumped, Any Other. Void if abandoned before any wicket or none falls.
Minimum overs per format (as above, D/L counts); 1st Innings variant refers to the team batting first; declarations count as innings end.
Predict team with most run-outs while fielding; void if abandoned. Reduced-over results still settle on run-outs achieved. Super Over run-outs excluded. Test/First Class: all innings count.
Extras/penalties included; void if not completed.
Regardless of which team bats first; minimum overs per format; Test/First Class use declarations as innings end; forfeited/interrupted 1st innings void unless determined.
Both teams must complete 1st innings (incl. declarations); dead-heat rules apply.
Void if abandoned before 1st wicket or no wicket falls, unless determined.
2-Way (Caught/Not Caught), 6-Way (Caught/Bowled/LBW/Run Out/Stumped/Any Other), 7-Way (Bowled/Fielder Catch/Keeper Catch/LBW/Run Out/Stumped/Any Other). Retiring hurt ≠ wicket; void if no further wickets fall.
Extras/penalties included; void if the relevant period not finished; minimum overs per format apply to Total Runs.
Void unless all listed players start batting; “Neither” wins if neither reaches 10 or both are out first.
O/U on sixes/fours (from the bat only; overthrows/extras excluded, except all-run 4s also excluded). T20 void if ≥3 overs lost; other limited-overs void if ≥5 overs lost; 100-Ball void if ≥21 balls lost. Super Over hits excluded.
O/U thresholds; same over/ball-reduction void rules; Super Over events excluded.
Push rules apply; void if either team doesn’t complete the stated overs/balls, or on a tie.
Push rules apply; Test/County settle on 1st innings only; batsman needs ≥1 ball faced; bowler needs ≥1 ball bowled; Super Over wickets excluded; tied bowler wickets settled by fewer runs conceded.
Tournament Total 6’s/4’s/Wides/Run Outs/Stumpings, Team to Hit Most 6’s, Highest Individual Player Score, Total Centuries, Highest Team Score, Hat-Trick, Bowler to take 5 Wickets — official totals stand regardless of abandoned/reduced matches; dead-heat rules apply where relevant; Super Over stats excluded.
Player X Total World Cup Runs/Wickets, Player Runs/Bowler Match Bet — stand regardless of whether the player plays every match; Super Over stats excluded; player must play ≥1 match; dead-heat rules apply to Match Bets.
Settled per final league position or tournament progression; dead-heat rules apply where relevant.
Settlement is based on the official result declared by the relevant governing body. If a match is not played or postponed, bets void unless played within 24 hours of the originally scheduled start time (a new event may be opened). Misspelled nicknames/smurf accounts don’t affect settlement unless it’s clearly not the intended player/team. A walkover awarded for ≥1 game/map/round before the match starts voids all bets. CS2 overtime results count for settlement. “Map 1”, “Map 2” etc. refer to the order actually played, even where one team has a map advantage.
Predict match (or map/round if specified) winner. Void if begun but not completed, except disqualification (opponent awarded win per official source). Bets on Winner remain valid if the scheduled round/map count changes.
Spread gives the underdog an advantage; settled on final score (maps/rounds) plus handicap. O/U predicts whether more/fewer games/maps/rounds than stated are needed to decide the winner. Void if not completed or the scheduled map/round count changes after the market opens.
A replayed match (due to draw/disconnection) voids all bets; the replay is a separate live event.
Markets cover: FT Winner, FT Match Handicap (1.5 for Bo2/Bo3, +2.5 for Bo5), Correct Score, Map Winner, FT Number of Maps (2.5 for Bo3; 3.5/4.5 for Bo5), Home/Away To Win At Least One Map, Draw No Bet & FT Winner 3-Way (Bo2 only), Team Exact Number of Maps, First Map/Match Result, FT Kills Handicap, Most Kills/Towers/Barracks in Match (Draw No Bet / 3-Way), Towers/Barracks Handicap in Match.
Per-Map markets (Map 1, repeated for Map 2, 3…): Duration O/U, Total Kills O/U, Total Towers O/U, Kills Handicap, Team To Score Nth Kill, Race To X Kills, First Blood, First Tower, First Barracks, First Aegis (either team regardless of who secured the Roshan kill), Total Kills Odd/Even, Rampage (5+ kills in short period, announced in-game), Ultrakill (4+ kills), Beyond Godlike (10+ kills without dying), Megacreeps (all barracks destroyed), Team Total Kills O/U & Range, Most Kills (Draw No Bet/3-Way), Team Total Towers O/U & Range, Most Towers, Towers Handicap, Team Total Barracks Range/O/U, Most Barracks, Team Total Roshans O/U & Range, Most Roshans, Roshans Handicap, Team to Slay First Roshan, Player Total Kills O/U, Player Total Barracks O/U, Map Winner + Player Total Kills Over/Under.
Similar structure to DOTA 2: FT Winner, Draw No Bet, FT Winner 3-Way (Bo2), FT Match Handicap, Correct Score, FT Number of Maps, Home/Away To Win At Least One Map, Team Exact Number of Maps, First Map/Match Result, Map Winner, FT Kill Handicap, Most Kills in Match (Draw No Bet/3-Way).
Per-Map: Duration O/U, Total Kills O/U & Odd/Even, Kill Handicap, Team Total Kills O/U & Range, Most Kills, First Blood, Team To Score Nth Kill, Race To X Kills, Player Total Kills/Assists O/U, Map Winner + Player Kills Over/Under.
Structure-specific objectives: Towers (Handicap in Match, Most in Match, per-map Total/Handicap/Most/Team to Destroy First), Drakes (Xth Drake Type, Drake Soul Type — determined by 3rd+ Drake elemental type, void if neither team reaches 4 kills — Drake Type To Be Slain, Team Total Drakes O/U & Range, Handicap, Most, Team to Slay First Drake, Handicap/Most in Match), Nashors (Handicap/Most in Match, First Nashor, Team Total O/U & Range, Handicap, Most), Inhibitors (Handicap/Most in Match, First Inhibitor, Team Total O/U & Range, Handicap, Most), Quadra Kill (4+ kills short period), Penta Kill (5+ kills short period).
FT Winner, FT Match Handicap, FT Number of Maps, Correct Score, Home/Away To Win At Least One Map, Team Exact Number of Maps, First Map/Match Result, FT Round Handicap, FT Total Rounds (overtime rounds included unless stated).
Per-Map: Correct Round Score, Winner, Winner 3-Way (excl. overtime — reaches 13 rounds first, or 12-12 draw), 1st/2nd Half Pistol Round Winner (1st/13th rounds), Round Handicap, Race To X Rounds, 1st/2nd Half Winner (void on tie unless Draw offered), Total Rounds O/U & Odd/Even, Overtime (will it be played), To Win At Least 8 Rounds, Team Total Rounds O/U, Home To Win + Total Rounds, First Half Winner 3-Way, Pistol Rounds Correct Score, Most Pistol Rounds (Draw No Bet/3-Way), Team To Win Both Pistol Rounds, Player Total Kills O/U, Most Kills (Draw No Bet/3-Way), Team To Get 10+/15+/20+ Kills, Map Winner + Player Kills Over/Under.
Similar structure to CS2: FT Winner, FT Match Handicap, FT Number of Maps, Correct Score, Home/Away To Win At Least One Map, Draw No Bet, Team Exact Number of Maps, First Map/Match Result, FT Round Handicap, FT Total Rounds.
Per-Map: Winner, 1st/2nd Half Pistol Round Winner, Round Handicap, Race To X Rounds, 1st/2nd Half Winner, Total Rounds O/U & Odd/Even, Overtime, First Half Winner 3-Way, Correct Round Score, Winner 3-Way (excl. overtime), Most Pistol Rounds (Draw No Bet/3-Way; pistol rounds = opening round of each half), To Win At Least 8 Rounds, Player Total Kills O/U, Player To Get 10+/15+ Kills.
FT Winner, FT Match Handicap, FT Number of Maps, Correct Score, Home/Away To Win At Least One Map, Map Winner.
Settled on the score at end of regulation time, excluding overtime, unless otherwise stated. All games must start on the scheduled date (local time). Based on a 60-minute scheduled play unless otherwise stated; unplayed scheduled minutes void bets unless otherwise stated. Mercy Rule games settle at the call time. Postponed/abandoned matches void unless rearranged within 24 hours of original start, unless incorrect start time was advertised. Statistics from the official competition/fixture website; absent that, an independent source; absent consistent evidence, our own statistics.
Void if the event isn’t completed, unless otherwise stated or outcome already determined.
1 = Home Win, X = Draw, 2 = Away Win.
Predict winner after applying the (alternative) handicap to the final score.
Predict over/under total goals; void if abandoned unless already determined.
Settled on 1st half only; void if not completed unless determined.
1X2, Handicap and O/U settled on 2nd half only; void if not completed unless determined.
Own goals count for the credited team. If abandoned after a goal, First bets stand, Last bets void.
Odd/even total accumulated goals.
1 or X, X or 2, 1 or 2.
Predict HT and FT combined; void if abandoned; extra time doesn’t count.
First team to X goals; void unless determined; “Neither” option included.
Includes Draw option.
Named team’s goal total; void if abandoned unless determined.
Odd/even for a named team’s goals.
Includes Draw.
Includes Tie.
Predict which team wins by 3+ goals (FT) or 2+ goals (1st Half), or any other result.
Winning selections only (no tie options) plus “any other” as an additional selection; void if abandoned.
Void if disqualified pre-match with bye awarded.
Predict final standings/group position; void for all bets if one or more teams fail to start the tournament.
Regular + extra time count; penalty shootout goals excluded; dead-heat rules apply.
Settled on final league position, after play offs, unless otherwise stated.
Games must start within 24 hours of the originally scheduled start time (local stadium time), except incorrect advertised start time. Venue change: bets stand if home team designation correct; reversed teams void. Games must run ≥55 minutes for action; if suspended earlier, refunded unless already determined. Statistics from the official competition website; absent that, an official score provider.
Markets settle including overtime and penalty shootout (if needed) unless otherwise stated; a shootout adds one goal to the winning team’s score for settlement. Excluded from overtime unless stated: Friendly, Friendly International, Champions League (play-off phase). Alternative Puck Line/Total Goals include overtime for all leagues unless otherwise stated. Markets excluding overtime/shootout: all 3-Way markets, Asian Puck Line, Asian Goal Line, Draw No Bet, Race to markets, Team to score Next, Next Goal Scored, Period betting, Highest Scoring Period, Goalscorer markets.
Grand Salami – NHL: Predict total goals across all scheduled NHL games that day; all games must play 3 full periods, or all wagers void.
Settled on the specified period only (3rd excludes overtime). Void if abandoned during that period; stands if abandoned after (1st/2nd period abandonment during play voids the current-period bets).
Predict winner including overtime and penalties.
Settled including overtime/shootout result. E.g. +0.5 wins on draw or win; -0.5 wins only on win.
Settled including overtime/shootout result. E.g. Over 2 wins on 3+ (push on exactly 2); Over/Under 2.5 wins/loses on 3+/≤2.
Settled on regulation-time goals only; overtime/shootout excluded. Void if abandoned before regulation ends, unless already determined.
3-way handicap incl. draw outcome. E.g. -1: win by 2+ goals; Tie: win by exactly 1; +1: draw or win.
Predict winner after regular time only.
Settled on regular-time result; live bets settled on remaining-game score from bet placement, prior goals excluded.
Based on official 60-minute play; own goals count.
Void if abandoned, unless outcome already determined.
Own goals count for credited team. If abandoned after a goal: First stands, Last void, determined Next stands / undetermined Next void. If abandoned with no goal: First/Last void.
Draw voids and refunds.
Regulation time only (OT/shootout excluded); void if abandoned unless already determined.
Regulation time only. First: void if abandoned before first goal. Last: void if abandoned. Both: void if no goal, unless “No Goal” option offered.
Excludes OT/shootout unless stated; void if tied (unless Draw/Tie option offered); void if abandoned before regulation ends.
Based on official game clock, incl. regulation and OT where applicable; only events completing within the interval count.
Settled per the specified period; void if abandoned before period completes (Both Teams To Score void unless already determined).
Void on disqualification with bye awarded; includes overtime/shootouts.
Void if statutory games not completed/changed.
Void if a contestant fails to start.
Own goals ignored; only-own-goals match = No Goalscorer result. Settled including OT for all leagues; shootout stats excluded. Void for non-lineup players. If abandoned after first goal, First/Anytime (for already-scored players) stand; other Anytime bets void.
0-0 settles as Even.
Except NHL. Unlisted correct scores lose all bets.
1 or X, X or 2, 1 or 2 — valid for regulation time in all leagues.
Void if abandoned before a goal; void if no goal scored. Excludes overtime. First-minute convention: 24:16 = 25th minute.
Predict if the game goes to OT.
Predict period with most goals (excludes OT for all leagues incl. NHL); void if tied periods.
Overtime included for all leagues; shootout goal = one goal for this purpose.
Void for all bets if a team fails to start the tournament (Finishing Position); all scheduled games must be played (Point Totals/Wins).
Similar to Handicap/O/U, based on shots on target by both teams.
New relegation book opened if a team is removed pre-season.
Settled on final league/tournament/group position incl. playoffs.
Void if statutory games not completed/changed (Series score); predicts elimination stage.
Predict which penalty type is first awarded.
Predict a team winning all 3 periods.
Predict which team reaches the goal count first; “Neither” optional.
Predict both teams reaching the goal threshold.
Predict a team winning without conceding in regular time.
Predict period with most goals / winning method (Regular Time/Overtime/Penalties) / combined 1st-period-and-regulation leader.
Void for non-participating players; overtime stats count unless stated; settled per official Tournament statistics.
Goalscorer/Player Over Goals (Incl. OT) — shootout goals excluded, own goals don’t count. Player Over Shots on Target (Incl. OT) — shots blocked before goal don’t count. Player Over/Total Assists (Incl. OT) — secondary assists included. Player Over Blocks (Incl. OT) — intentional blocked shots. Player Clean Sheet (Incl. OT) — goaltender must play entire game incl. OT. Player Stoppages (Incl. OT) — icing, offside, puck out of play, or freezing caused by the player. Player Powerplay Points / Blocked Shots — regulation time unless stated. Player Face-Offs Won — official face-off win definition.
Settled on the official result announced at fight’s end; later appeals/amendments don’t affect settlement unless due to human announcement error. “No Contest” voids all bets. Withdrawal or referee stoppage between rounds = fight finished in the previous round. Postponement/cancellation not occurring within 24 hours of original start voids all bets. Fighter replacement or round-count change voids all bets.
Draw voids the moneyline unless a draw option was offered.
Injury/DQ stoppage by referee/doctor = TKO. Technical Decision settles all markets as decision/points; Technical Draw settles all as draw. Technical Submission settles as submission.
“Yes” only wins if the full scheduled rounds complete.
Half round = 2:30 into that round (e.g. 2:30 into round 2 = Over 1.5 rounds). Technical Decision/Draw settle by the stoppage point. Exact 2:30 ending voids bets.
Combines winner + timing; same half-round convention as above.
KO/TKO/DQ/submission/other stoppage; judges’ decision doesn’t count as a finish.
Settled per ufcstats.com.
“Yes” only when the referee visibly stops the fight to signal a point deduction.
Takedowns, Significant Strikes, Knockdowns, Submission Attempts, Time in Control — settled per ufcstats.com; draws void markets without a draw option.
Finish Only settles only on a finish (else void); Decision Only settles only on a decision incl. Technical Decision (else void).
Based on expected fight count; void if the fight count changes after markets open. Takedowns/Strikes/Knockdowns/Submission Attempts/Time in Control per ufcstats.com; ties without a draw option use Dead Heat Rules.
Settled per ufcstats.com; “No” for all if no award given.
“To be Champion on X date” settled per official ufc.com/rankings (interim titles don’t count; vacant division voids bets). Top 15/10/5 rankings include the Champion in the count. Retirement/leaving UFC doesn’t affect settlement. Unranked fighters settle per rankings; both unranked = void.
“Fighter X – Round N” wins only if the fighter finishes in Round N; “Points” wins only if decided by judges after full distance; “Draw” wins only on official Draw. Technical Decision→Points, Technical Draw→Draw. No Contest or fighter/date/round change voids all bets.
Based on official judges’ scorecards; handicap applied to aggregated score across completed rounds. Equal adjusted totals = push. Stoppage settles per partial scorecards up to that point (void if none released). Technical Decision uses the technical scorecards. No Contest voids the market. Pre-fight round-count change or fighter replacement voids the market.
Postponed race/qualifying: bets remain valid for up to 24 hours from original start; void if not held within that period.
eMotor Racing: Technical/connectivity issues during qualifying but participation in the race = bets stand; no race participation after qualifying = void.
Settled on official FIA classification at podium presentation.
Graded per FIA classification immediately after the final race; unaffected by later penalties/demotions.
Priced per Constructors Championship standings and FIA rules.
Bets active once the 1st formation lap starts; winner = constructor/driver of the first car to retire. Same-lap retirements → dead-heat rules.
Official FIA result at podium presentation; subsequent disqualifications/appeals don’t affect Podium Position bets.
Both drivers must start. DNF driver → opponent wins. Both DNF → most laps completed wins; same lap → official governing-body placing used.
Official NASCAR race winner determines settlement, including prematurely-halted races. Non-qualifying drivers = void (no action).
Settled per official race organizer classification; unaffected by subsequent enquiries.
Settled on points at final-race podium presentation; unaffected by subsequent enquiries.
Non-runner no-bet; settled at podium presentation; subsequent disqualifications/appeals don’t affect settlement.
Official FIA lap times used; driver must record a time in the specified session.
All cars deemed runners; podium positions determine 1st/2nd/3rd.
Settled per official FIA result at podium presentation.
Settled on final FIA classification and grid position at race start; driver must be a classified finisher; retired/unclassified drivers lose; not starting from designated grid (incl. pit lane) = void.
Official starting position; pre-race tech penalties not included.
Winner = driver leading as they cross start/finish after the classified lap(s) (formation lap excluded). Void if the lap isn’t fully completed. Safety-car starts don’t void bets.
Official FIA qualifying times used; only 3rd session counts for Fastest Qualifier/Q3 Winning Car (falls back to official grid if Q3 doesn’t happen). Grid penalties/disqualifications don’t apply; qualifying time penalties do. Drivers must start the relevant qualifying session(s).
Settled per official FIA classification at podium presentation, excluding the named driver.
Qualify For Q3 Shootout / Both Cars Qualify For Q3 — subsequent DQ doesn’t count. Will There Be Safety Car? — virtual safety car doesn’t count. To Be Classified / Number of Classified Drivers — official FIA classification; must complete 90% of winner’s race distance. Dual Forecast — both drivers must finish top 2. Total Race Wins/Podium/Top 10/Fastest Laps — Sunday GP only, sprint races excluded, all scheduled GPs must complete. Season Match Bets — tied points settled by higher championship finish. Season Qualifying Match Bets / Championship Without — dead heat rules for ties. Fastest Qualifier Without / Qualifying Winning Team Without — per official FIA classification excluding named driver/team. Fastest Qualifier & Race Win — same driver must achieve both. Double Podium/Top 6/Top 10 Finish — both named-team drivers must finish in range, per live timing/classification at podium presentation (first official info binding regardless of later penalties).
Matches must start within 24 hours of the originally scheduled start time (local stadium time) for bets to have action. Postponed/abandoned matches void unless rearranged within 24 hours, except incorrect advertised start time. Rugby 7s/10s settled per tournament regulation play, excluding extra-time unless stated. All bets settled on 80 minutes’ play (incl. stoppage time) unless stated. Venue change voids bets; opponent change voids bets.
Settled at end of 80 minutes (incl. stoppage, excl. extra time/shootouts). 1X2: Home(1)/Draw(X)/Away(2).
Settled on 1st half only (incl. 1st-half stoppage time; extra time excluded).
Settled on 2nd half result only.
Includes 2-Way/3-Way Money Line, Handicap, O/U, Total Tries, Total Team Tries, Total Team Points, Winning Margin — for the score between kick-off and 9:59.
Predict most-try team, first-try team, or conversion outcome.
Settled at end of 80 minutes (incl. stoppage, excl. extra time/shootouts).
Various tries/points totals and parity markets.
Home/Away/Neither — first to the desired point total.
Before/after a specific time.
Settled on final league/group position incl. playoffs unless stated otherwise.
Settlement includes extra time and kicking competition if played.
Void if no points scored at all. If abandoned after a point, First stands, Last void; if abandoned before any point, both void.
Predict HT/FT combined, or which half scores most; void if abandoned (Highest Scoring Half).
Settled on regular time result only.
First/Last/Anytime from a player list; penalty tries don’t count (settlement deferred to next awarded try); void for non-participating players.
Settled per official broadcaster announcement/website.
Extensive market set (Draw No Bet, 3 Way Handicap, Winning Margin 5-Way/17-Way, Double Result HT-FT, First Scoring Play 6-Way, Team A/B Points & Tries, Half Time markets, 1st Half Points, Race to 10/20/30/40 Points, Total Points Odd/Even, Alternative Handicap/Total Points) — all void if the match/relevant period isn’t completed, unless already determined.
Tournament markets: Outright, Outright Betting Without, To Finish Bottom, To Reach Quarter/Semi/Final, Name the Finalists, Winning Continent/Hemisphere/Pool, First Time Winner, Stage of Elimination, Top Tryscorer/Team Tryscorer/Point Scorer, Total Tournament Red/Yellow Cards, Total Tournament Tries (penalty tries count) & Points, Total Team Tournament Tries/Points, Total Tournament Successful Drop Goals — all settled via the Official Tournament Website, including extra time; dead-heat rules apply where noted.
Non-Runner no-bet, except bets on a player who qualifies-but-fails in a qualifying event — settled as losers. All tournament participants priced to win outright. Each-Way betting available (details under competition title).
The player progressing/awarded victory is the winner if the match starts but isn’t completed. Fully-refunded if the match doesn’t start at all.
Frame 1 Handicap (up to Frame 35): Settled per the selected frame’s final score plus handicap; void if that frame isn’t completed, unless determined. Frame 1 Winner (up to Frame 35): Void if the selected frame isn’t completed. Frame 1 O/U (up to Frame 35): Void if the frame isn’t completed/played, unless determined.
Void if the statutory frame count isn’t completed/changed/different from offered; void on disqualification/retirement. Refunded if not started, or started but not completed.
Void if the first frame isn’t completed, unless determined. First Legally Potted Colour/To Pot First/Last Ball: re-rack counts the original frame if a colour/ball was potted; official sources determine settlement; foul shots excluded. Total Points Odd/Even: zero = Even. Total Points/Breaks/Foul: re-rack points/breaks/fouls all count toward the total.
Void if scheduled frame count not completed/changed/different, or match not completed.
Void if started but not completed, unless the specific market is already determined.
Void if scheduled frame count not completed/changed/different, unless determined; void on disqualification/retirement.
Re-rack: only the highest break in the officially counting frame determines settlement; dead-heat rules apply; void if scheduled frame count not completed/changed/different.
Predict result after first 4 frames and overall winner; void if match not completed.
Either player must win 3 frames for bets to stand.
First 4 frames must complete for bets to stand.
Void full-time bets if the match isn’t completed. Venue change: bets stand if home team designation unchanged; reversed teams void. Abandoned/postponed matches void unless rearranged within 24 hours of original start.
Void if not completed, except already-finished-set bets (settled). Points count regardless of before/after bet placement.
Golden Set not counted for settlement.
Based on sets accumulated (with handicap) / over-under set count needed. Void if statutory sets (3 or 5) not completed/changed.
Predict total sets played / exact sets score; void if not completed or set count changed.
Based on total points scored across all sets, settled at match end.
Predict 1st-set and match winner combined; Golden Set excluded; void if statutory sets not completed/changed.
Void if the selected set isn’t completed, unless already determined.
Void if match/selected set not completed, unless determined.
Predict margin/exact points score for the named set.
Void if the selected set isn’t completed, unless determined.
Named team’s total points over/under a given number.
Golden Set not counted; void if statutory sets not completed/changed.
Predict which team scores the 10th/20th point in the current set; void if not completed unless the point’s already reached.
Settled on final league/group position, after play offs (if played), unless stated otherwise.
Named-player change before the match starts voids all bets. If a match starts but isn’t completed, all bets void unless a specific market outcome is already determined.
Predict match winner / winner after game-handicap / winner after point-handicap.
Total points in a specified market / total games played in the match.
Predict correct score in the specified market (Match, Game 1, etc.).
Settled on the selected game only; void if not completed unless already determined.
Total points scored in a specified game.
Match must be completed for bets to stand; void if abandoned.
Void if the game isn’t completed.
Predict winner of a specific point in a specific game; void if not played, or match abandoned before that point.
Predict first to a specific point count in a given game; void if neither reaches it or the game isn’t completed.
Void if the next game isn’t completed/played (Next Game Winner).
Predict leader after a specified point count / competitor to reach a point total / odd-even outcome for a specified market.
Player must start Round 1.
Settled on official result at fight’s end. Draw or No Contest voids all bets unless otherwise stated.
Color designation is for reference only; bets valid regardless of color changes.
Based on fight winner; declared draw voids all Handicap bets.
Relates to number of rounds completed. Fight ending in round 5 = 4 completed rounds; judges’ decision = 5 completed rounds.
Both-fighters DQ by judges voids all bets.
Void if not started within 12 hours of scheduled start.
Fight starts when the bell rings for round 1; a fighter failing to start voids all bets.
Settled per the official in-ring decision immediately after the fight; subsequent changes not recognized.
Settled on score at end of scheduled 40 minutes, excl. extra time/Golden Raid, unless stated. Void if the full 40 minutes isn’t played, unless determined. Venue change: bets stand if home team remains designated as such. Postponed/cancelled matches void unless played within 24 hours of original start.
Settled after applying handicap to the final 40-minute score; extra time/Golden Raid excluded. Void if not completed unless determined.
Settled on total points at end of scheduled 40 minutes, excl. extra time/Golden Raid. Void if not fully played unless determined. Postponed/cancelled matches void unless played within 48 hours of original start.
Settled on the first half (20 minutes) only; extra time/Golden Raid excluded. Void if 1st half not completed unless determined.
Events must start within 24 hours of the originally scheduled start time (local time) for bets to have action. Abandoned/postponed events void unless rearranged within 24 hours, except incorrect advertised start time. Early-played matches: bets stand if placed before the revised start time. Venue change voids bets unless stated otherwise. In 2-way markets, push rules apply unless stated; single-bet stakes returned, multiples treat the selection as a non-runner.
Named-player change before the match starts voids all bets.
Void if not completed, unless the market is already determined.
Settled at podium presentation; later disqualification/appeal doesn’t affect results. Non-starters void bets.
Settled on regulation time unless stated; regulation time must complete for bets to stand. Hockey: venue change voids bets; abandoned matches void unless rearranged same day.
General Rules: Outright bets stand regardless of participation, but withdrawal before taking part = loser. Cancelled events void unless already determined. Multiple medals for the same position → dead-heat rules. Amended results use the original medal ceremony placings. Sport-specific rule conflicts: Olympic rules prevail for Olympic outright markets. Team events count as one medal for totals markets.
Markets: Gold Medal Winner, To Win a Medal, To Reach the Final/Semi Final, Betting Without (named athlete’s non-win → gold medalist wins the market), Match Bets (progress-furthest, tie-break by qualifying mark), To Break the World Record, Heat Betting, Number/Most Medals Won, Gold Medal/Medal Match Bet, Handicap Gold Medal/Medal Match Bet, Country/Athlete Gold/Medal Band, Medal Clean Sweep, Number of Athletes Under Specified Time, Winning Last Digit, Winning Time, Perfect 10 — all settled via the official competition website; disqualification (incl. false starts) = loser; postponement voids unless already determined; dead-heat rules apply where noted.
Settled at competition end, excluding extended time unless stated; must start on scheduled date; all bets placed before start; postponed/abandoned void unless rescheduled same day (unless incorrect start time announced). Settled per official/independent statistics.
Games must be played in full (60 min) for bets to stand; overtime counts unless stated. Void if not played on schedule or abandoned unless outcome determined.
Must start on scheduled date; postponed void unless rearranged same date (unless incorrect start time advertised). Started-but-incomplete matches void unless stated for specific markets. Venue change voids bets unless stated. Push rules apply for 2-way markets.
Must start on scheduled date; abandoned/postponed void unless rearranged same date (unless incorrect start time advertised). Started-but-incomplete void unless stated. Venue change voids bets unless stated. Push rules apply for 2-way markets.